Region

Free Coast

CanonOfficial lore from the booksMCp. 106-107, 110, 123

All the cities across the Free Coast are currently ruled by seven pirate lords and their fleets, and conflicts large and small break out between these groups.1 This constant shifting of power is the reason behind the freedom of Neptun: no one owns the city.1

Peoples of the coast

High elves are a common sight on the Free Coast. They are the most prominent naval force in these seas, and their patrols are the encounters the pirates of Neptun fear most.2

A century ago the northern rebel Skolpa raised a great army to raid the Empire and for a short time made Neptun one of his bases. His forces were lured into a trap and largely destroyed, but the descendants of many of his raiders who never returned to their homeland still live on the Free Coast.3

Notable people

The sorcerer Marisela Stormweaver, known as the Lady of the Storm and Siren of Neptun, is renowned throughout the Free Coast for her mastery of storm magic.4

Notes

  1. ↑BookMercenary Compendium, p. 107
  2. ↑BookMercenary Compendium, p. 110
  3. ↑BookMercenary Compendium, p. 123
  4. ↑BookMercenary Compendium, p. 106

Sources

This article draws on:

  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 106-107, 110, 123

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CharacterMarisela StormweaverA storm sorceress of Neptun, called the Lady of the Storm and Siren of Neptun, who co-founded the Brine Blades and is the company's public face and keeper of its finances.PlaceNeptuneA coastal city west of the Empire and one of the three largest cities of the Free Ports, owned by no one, contested by street gangs and pirate lords, and home to the free folk's own church of Aquaron.CharacterSkolpaChief of the White Stag clan who in 212 AVD rallied the northern clans against the peace with the Empire and raided the west for four years. Branded a traitor, he is still toasted as a hero in the northern lands.RegionThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.RegionCaligranThe eastern of the two great continents of Teneris, mostly desert since the Desolation, whose habitable north holds the Lands of Exile, the refuge of the surviving races.RegionCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.RegionDa’fat FederationThe elven federation south of the Calinor-dal, founded in the Second Age by elven tribes who fled north after the Desolation; every surviving elven people lives there, and Lady Nemarin is its spiritual leader.RegionFrazaThe harsh northern realm beyond the Empire's mountain passes, a land of monsters and relentless winter whose clans live free, honour strength and deed above blood, and esteem their seers and witches.RegionFree PortsThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.RegionTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.