Place
Halls of Rakash
The Halls of Rakash are invoked in the hunting customs of the Frann and Giant cultures of the Lands of Exile. These peoples respect their prey and hold its fight and inevitable fall to be sacred.1
As a show of that respect, a hunter is expected after each hunt to let a few drops of their own blood fall into the dead prey's mouth and to wish it a smooth passing to the Halls of Rakash, named for Rakash.1
Notes
- ↑BookBook of Dead, p. 103
Sources
This article draws on:
- BoDBook of Dead(Bad Badger Games, 2024), p. 103
Related articles
PeopleFransThe clan peoples of Fraza, north of the Empire. Meritocratic monster hunters and warriors prized across the Empire as mercenaries, they turn to nature gods rather than priests, keep a calendar of seasons and honour the prey they hunt.PeopleGiantThe giant cultures of the Lands of Exile, which share with the Frans a deep respect for the hunt and its prey.
DeityRakashThe god of death, the Gatekeeper, Heartless One and Reaper of Souls, who meets every soul at the Gate, guards the veil between realms and lets nothing that has passed return.RegionCelestA land named in the Hymn of Passing of the Draklin Blot, which bids a slain beast sail to fair shores and hunt the beasts of Celest.CharacterHaraatAn archangel of Rakash who keeps the souls of the dead in the Waiting Halls until the emissaries of the gods come to collect them.PeopleRevivedPeople who died and were brought back among the living, remembering nothing of the afterlife but a voice calling them back, and living with the secret of their return.RegionThe GateThe final threshold before the afterlife, which the souls of the dead reach about a minute after death and where Rakash the Gatekeeper meets them and their first judgement begins.PlaceWaiting Halls of HaraatThe peaceful halls beyond the Gate where departed souls wait, free of pain and hunger, until the servants of the gods come to collect them.
