Character

Wealthy buyer of the bottles

CanonOfficial lore from the books▶ Actual play

The wealthy buyer of the bottles is a nobleman of White City in the Sürgün Günlükleri ("Exile Chronicles") campaign whose name is not given here. By the account of the Horned trader, he paid a high price for every bottle of a rare material on condition of taking all or none, though the Scarred old hunter needed it for his grandchild. The companions wondered whether he truly needed it, merely wanted to be safe, or meant some revenge on the hunter, and whether he had ties to the old Veren cult; the trader gave his name to the hunter in the end.1 2 3 4

The mansion

His mansion stands behind a well-kept stone garden wall about two and a half metres high, with a patrol passing every twenty-five minutes. The garden has a fountain, paths, fragrant plants and small graves marked with the names of animals. Inside are a reading room with a red velvet chair and a great bookcase of costly travel books, guides and envoys' memoirs, mostly manuscripts or first editions, the portraits of moustached men who share a family likeness, a servants' kitchen stair, and a wide, richly furnished bedchamber with a small writing corner behind a screen.5 6 7 8 9

The night questioning

The hunter and the companions slipped into the house by night. A young man was held up in the air by an unseen force, and the master of the house, who looked about sixty, was woken in terror with a hand over his mouth. Questioned about the purchase, he remembered buying two bottles and paying for them, but not why he had bought them or where they were. His strongbox held jewels and ordinary business papers, and his name was not on a secret list of rebels the companions carried. The hunter's threat to cut off a finger was stopped by one of the companions.10 11 12 13

He told them that his wife had died the year before; her things were kept, and his son's old room beside them had become a store-room. His son is twenty-one. Much of his wealth, he said, came through his wife's side, from a marriage tie with a northern family.14 15

In a hidden chest in the old room the companions found two vials and a black stone like black amethyst wrapped in velvet. His wife's diary recorded that some twenty-five years earlier he had behaved strangely and forgetfully for several days. Drawing the hunter aside, the companions argued that The Puppeteer used people's minds and then made them forget, that the stone was his mark, and that the nobleman might be his victim; the hunter lowered his pistol. Asked about a missing volume of the Volumes of the Architect, the nobleman recalled selling, some twenty years before, a rare book he had thought nonsense, and being paid in stones like these.16 17 18 19 20

The companions left the young man silent under threat and slipped out under cover of the storm.21

Notes

  1. ↑At the tableGece Henüz Gençken | DnD 5E Oynanış #47 (Sürgün Günlükleri #47), 1:00:05
  2. ↑At the tableGece Henüz Gençken | DnD 5E Oynanış #47 (Sürgün Günlükleri #47), 1:59:26
  3. ↑At the tableGece Henüz Gençken | DnD 5E Oynanış #47 (Sürgün Günlükleri #47), 2:51:37
  4. ↑At the tableGece Henüz Gençken | DnD 5E Oynanış #47 (Sürgün Günlükleri #47), 2:45:45
  5. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 49:14
  6. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 52:32
  7. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 1:05:07
  8. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 1:06:45
  9. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 1:33:47
  10. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 1:40:39
  11. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:01:37
  12. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:03:48
  13. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:08:00
  14. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:10:52
  15. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:11:43
  16. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:14:40
  17. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:16:19
  18. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:19:04
  19. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:17:41
  20. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:20:30
  21. ↑At the tableGün Doğana Kadar | DnD 5e Oynanış #48 (Sürgün Günlükleri #48), 2:21:58

Sources

This article draws on:

    ▶ Actual play

    Related articles

    ArtifactHellfire cannonThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.DeityVolkanThe god of artisans, the Hammerhand, First Blacksmith and Shaper of Stones, who taught mortals smithing, forged the weapons of the gods and is held by the dwarves to have shaped them from stone.PlaceAbandoned tax office of OsterhnThe tax office of the Harbour Quarter of Osterhn in the Sürgün Günlükleri campaign, empty for some twenty years, which served in turn as a goblin spy's lair, a cell for a goblin prisoner and a hiding place for the innkeeper Exalon.CharacterAdeline PorvisThe armoured only daughter of Baron Vermont Porvis in the Sürgün Günlükleri campaign, raised like a knight, whose absence from home Kemp Corvus's company looks into while a rebellion spreads through the Porvis country.CharacterAlistarA one-eyed officer of Jasper's armed squad in the town of Osterhn in the Sürgün Günlükleri campaign, the keeper and trainer of the squad's war hounds and, by Exalon's account, a veteran of the drow wars.CharacterBalgur DemirkapıThe old dwarf thane of the house of Demirkapı in the Sürgün Günlükleri campaign, mentor to the barons of Gromkar and keeper of the city's defence, whose mines yield most of the black amethyst.CharacterBaltazarAn armoured warrior and man of faith of the Sürgün Günlükleri campaign who, at Karak's suggestion, joined Kemp Corvus, Sarah and Ephorus for the ambush of a drow priestess in the tunnels below Gromkar, and later stood with them at Osterhn.CharacterBardvin DemiryürekA dwarven sellsword of the Demiryürek in the Sürgün Günlükleri campaign, the apparent leader of the three dwarves who travel north with Kemp Corvus and Sarah and fight beside the company beneath Gromkar.CharacterBarutThe great black dog of the warrior Hermes in the Sürgün Günlükleri campaign, big enough to carry his master, who bears the company's loads beneath the dwarven mountains and later stands with the defenders at Osterhn.CharacterBenedict Von BarringtonThe only doctor of the town of Osterhn in the Sürgün Günlükleri campaign, a well-dressed, white-haired man of the Market Quarter whose remedies were effective but costly and whose locked cellar kept its own secrets.