Region

Abyss

CanonOfficial lore from the booksBoDp. 79MCp. 20, 140SoVp. 70

The Abyss is the realm of the demons of the abyss, who are among the most malevolent and destructive beings in all of creation. Their very existence is a threat to the balance of the multiverse, and their power is nearly unmatched.1

Layers

The abyss has layers, and the demons that belong to different layers differ in their anatomy. A cruel magister who owned the slave boy Ahriman Fer’zaad summoned demon after demon to catalogue these differences. From his master's notes Ahriman later found a rough method of learning a demon's true name from its layer of origin and its physical form; armed with this knowledge he spoke the true name of the demon that had killed his master, took control of it and banished it to the abyss.2

Calling on the abyss

Its forces can be called upon. When Turnip Bellwater and his cousins attacked a dark elven caravan, a noble dark elven high priestess called upon the forces of the abyss, and it seemed the end had come for all the Shortstacks.3

The Lyre of the Abyssal Choir can summon an abyssal choir from the depths of the abyss.4

Notes

  1. ↑BookBook of Dead, p. 79
  2. ↑BookMercenary Compendium, p. 20
  3. ↑BookMercenary Compendium, p. 140
  4. ↑BookShadow Over Vansreik, p. 70

Sources

This article draws on:

  • BoDBook of Dead(Bad Badger Games, 2024), p. 79
  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 20, 140
  • SoVShadow Over Vansreik(Bad Badger Games, 2024), p. 70

Related articles

CharacterAhriman Fer’zaadAn Iron Islander born a slave, who learned to divine the true names of demons from his dead master's notes and fled to the Empire, where he joined the Morenar as a demonologist.CreatureDemonsMalevolent, destructive beings of the Abyss whose very existence threatens the balance of the multiverse, and whose binding is among the most dangerous magical practices known.CharacterTurnip BellwaterThe halfling master thief of Bellwater who founded the Shortstack Stranglers, the largest mercenary guild of Vansreik, and who earned the guild its name by strangling a dark elven high priestess in the Deep Pit.RegionCelestA land named in the Hymn of Passing of the Draklin Blot, which bids a slain beast sail to fair shores and hunt the beasts of Celest.RegionFeywildA realm apart from the material plane, where the dark fey lord Blaspheus held the nature spirit Erdentree until the druids of Lunara freed it, and to which tricked druids of the Bluelands once opened a portal.RegionLower PlanesRealms beyond the material world, to whose entities mortals may sell their souls, and towards which forbidden rites and the contracts of the Morenar lead the souls of those who take part in them.RegionMaterial PlaneThe plane of mortal existence, distinct from the upper and lower planes, the Feywild and the void, which demons, fey spirits and Voidborn enter through rites and portals or, rarely, of their own will.RegionNine HellsThe infernal realm of powerful devils and their lords, whom only a few spellcasters can truly bind, and whose influence runs through the mercenary company called the Morenar.RegionThe GateThe final threshold before the afterlife, which the souls of the dead reach about a minute after death and where Rakash the Gatekeeper meets them and their first judgement begins.Region · StubEthereal PlaneA plane discussed in the books' accounts of supernatural perception and passage beyond ordinary material existence.