Region

Material Plane

The material plane, also called the material world, is the plane of mortal existence. It is distinct from the upper and lower planes, and there are powerful entities that belong to none of these.1

The void and the Voidborn

The nameless void gods very rarely reach out beyond the void and touch the material plane of their own will.1

True Voidborn are ill-suited to the material plane. Their unstable pseudo-existence means their presence is usually short-lived, and they are often brought into the material plane against their will. Because each mind interprets differently the gap a Voidborn makes on entering the material plane, its appearance often differs from one witness to the next. The simplest and most widely known method of bringing a true Voidborn into the material plane is the ritual called Shâ’had Ravan Gôl-goloth.2

Demons and fey

The Tomb of Anarchy is an extremely dangerous rite that can bind demon princes to a location within the material plane.3

Among the lawful folk of The Empire, ending a dangerous fey's influence within the material plane is usually considered a good deed.4

Portals and rites link the material plane with the Feywild. When the druids of the Bluelands were tricked into opening a portal to the Feywild, Karthul, a herald of the fey lord Blaspheus, entered the material plane through it; the druids of Lunara, for their part, brought the nature spirit Erdentree back into the material plane from its prison in the Feywild.5

Souls

Giving a dead soul a new body does not remove the risks of resurrection: the new body may affect the soul's connection to the material plane, and the act still invokes the wrath of Rakash.6

Lord Dagoth Levain Von’Saldor, the founder of the Morenar, envisions the company's memberships as a way for its high-ranking members to escape hell and to go on existing in the material world even after death.7

Notes

  1. ↑BookLands of Exile: Starter Setting Guide, p. 22
  2. ↑BookBook of Dead, pp. 99, 100
  3. ↑BookBook of Dead, p. 82
  4. ↑BookBook of Dead, p. 88
  5. ↑BookMercenary Compendium, pp. 55, 163
  6. ↑BookBook of Dead, p. 134
  7. ↑BookMercenary Compendium, p. 164

Sources

This article draws on:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), p. 22
  • BoDBook of Dead(Bad Badger Games, 2024), pp. 82, 88, 99, 100, 134
  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 55, 163, 164

Related articles

CreatureVoidbornEntities of inexistence born from the Dark One's hatred of existence, maddening to behold and ill-suited to the material world, which they reach only briefly unless cultists anchor them there.RegionThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.CreatureFeyCreatures of pure chaos and mischief, first made as motifs in the dreams of mortals, who embody the creativity of creation; volatile, deeply magical and fond of playing with the truth.CreatureVeilwraithAn aberrant creature that hunts those who meddle with time and reality, drawn by the unstable Veilshard crystals that ritualists use to glimpse other realities.DeityRakashThe god of death, the Gatekeeper, Heartless One and Reaper of Souls, who meets every soul at the Gate, guards the veil between realms and lets nothing that has passed return.RegionAbyssThe layered otherworldly realm of the demons, counted among the most malevolent and destructive beings in creation, whose forces conjurers and priests call forth and banish back.RegionCelestA land named in the Hymn of Passing of the Draklin Blot, which bids a slain beast sail to fair shores and hunt the beasts of Celest.RegionFeywildA realm apart from the material plane, where the dark fey lord Blaspheus held the nature spirit Erdentree until the druids of Lunara freed it, and to which tricked druids of the Bluelands once opened a portal.RegionLower PlanesRealms beyond the material world, to whose entities mortals may sell their souls, and towards which forbidden rites and the contracts of the Morenar lead the souls of those who take part in them.RegionNine HellsThe infernal realm of powerful devils and their lords, whom only a few spellcasters can truly bind, and whose influence runs through the mercenary company called the Morenar.