Creature

Demon Princes

CanonOfficial lore from the booksBoDp. 82-83

Demon princes, like Greater Demons, are entities of immense power with innate magical abilities, and their might can be harnessed for many potent magical effects. Their body parts, and even the items they have touched, are highly valuable in certain rituals and world-altering spells.1

Many clergies within the Lands of Exile consider the capture of a demon prince one of the highest honours.1

The Tomb of Anarchy

The Tomb of Anarchy is an extremely dangerous rite that can bind a demon prince, or any other demon, in its true form to a place within the Material Plane. It has been performed successfully only three times, and each time it cost many lives.2

The rite must be performed in an enclosed space that has never seen sunlight. Six marble pedestals stand at the corners of a hexagon, each bearing a golden chalice of holy water or innocent blood, and the tomb of a high-ranking cleric is placed at the centre. A book in which the demon's true name has been written 666 times is laid inside the tomb, desecrating the holy site forever. The demon is held with chains made of silverware that has been kept in a temple for at least fifty years, while six spellcasters sustain a barrier around the ritual and at least two of them chant at all times. Twelve circles, active once the rite is complete, prevent the bound demon from casting spells, speaking, teleporting, summoning help, perceiving the outside world truly, or being found by divination.2

When the demon enters the circle, the fabric of reality tears before the summoner and the contest of wills begins. The demon turns on the spellcasters holding the barrier, and the binding succeeds only once at least three chains have been fixed into its flesh; whoever fixes a pin feeds the chain's magic with their own life energy. No one may leave the chamber until the bond is sealed by speaking the demon's true name seven times, and each time the demon tries to escape.1

Oh, how I love it when a demon prince begs for freedom.2

— Lord Dagoth Salvador, founder of the Morenar

Lord Dagoth Salvador, founder of the Morenar, says that discovering this rite and learning how to perform it cost him many souls, and that it was worth every soul coin he had.2

Notes

  1. ↑BookBook of Dead, p. 83
  2. ↑BookBook of Dead, p. 82

Sources

This article draws on:

  • BoDBook of Dead(Bad Badger Games, 2024), pp. 82-83

Related articles

CreatureGreater DemonsDemons of immense power and innate magic whose body parts, and the things they have touched, are highly valued in certain rituals and world-altering spells.RegionLands of ExileThe northern lands of Caligran where the ancient races took refuge after the Desolation, with the Empire at their heart, a harsh world of rare magic, scarce learning, many faiths and dangerous wilds.CharacterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.CreatureDark silhouette of the clearingA lightless being in human shape seen in a forest clearing in the Yeni Dünya campaign, which seems cut out of reality itself and draws the shadows of the dead into itself; it is known as the Voidborn.CharacterMind flayer of Sınır SapıA nameless mind flayer of the Zincirsiz campaign who worked from a cave beneath the forests of Sınır Sapı with drow at its side, sought a buried object tied to the town's plenty, and bargained with the mage Jonathan River.CharacterSpirit of the buried roomsA smoky, half-formed warrior spirit in heavy armour and chains in the Zincirsiz campaign, which barred the way out of buried rooms near the mountain of the orc Azbo and tested whether intruders were worthy to leave.ConceptThe ArchitectA mysterious being of the Sürgün Günlükleri campaign to whom O.C. credits some fifty volumes recording the fated events in the lives of unusually lucky people; what the Architect is remains unknown.CharacterTurşuThe owl-shaped summoned spirit of the mage Katherine in the Sürgün Günlükleri campaign, a dark brown bird with honey-coloured eyes that scouts for her and lets her see through its eyes.CreatureDrought ManifestationA Voidborn manifestation of drought, a colossal being with a bloated belly and a parched body whose endless thirst withers plants, empties water sources and kills animals for a mile around it.CreatureFer’ekhThe Great Worm, an ever-hungry entity of entropy that grants power to those who make a pact with it and expects them to feed it in return.