Character

Ahriman Fer’zaad

CanonOfficial lore from the booksMCp. 11, 20

Ahriman Fer’zaad is an Iron Islander who was born a slave. He is a member of the Morenar.1

The magister's apprentice

As a slave boy, Ahriman served a cruel magister and showed an immense interest in his master's work on extraplanar beings. The magister found the boy's fascination with the arcane amusing and let him watch his studies of conjuration magic.2

The magister was cataloguing the anatomical differences between demons from different layers of the Abyss, and one day he summoned demon after demon. After every summoning, black tar, the ichor of the demons, clogged the engraved magic circle and ran into the vats beneath it. By the ninth summoning the engravings were full of ichor, and the magister tried to call up a powerful demon.2

The demon tore through the fabric of the world and stepped into the circle. It radiated heat, boiling the ichor left by the earlier demons, and the tar hardened under its feet and weakened the circle's defences. The demon hurled itself at the magister and killed him instantly.2

The names of demons

The moment the demon struck, Ahriman leapt into the circle and, with a ritual blade, cleared the engravings and opened the clogged vat. Now he was trapped inside, with a raging demon outside, his master's notes from the earlier summonings, and somewhere on those bloodstained pages the name of the demon that had killed his master.2

Reading the notes, Ahriman saw a link between the physical forms of the demons his master had summoned. He worked out a rough method of finding a demon's true name from its layer of origin and its physical form alone; it was not perfect, but it was close enough. The weight of this secret began to change his mind. It was torture for a mortal mind to grasp, yet he endured: his eyes bled, his mouth filled with demon ichor, and voices began to whisper names to him.2

Among those names was the name of the demon outside the circle, and Ahriman spoke it. The demon trembled and fought to keep its will from him, and failed. He commanded it to hand over its amulet, engraved with its true name, and it did so unwillingly; then he banished it to the Abyss. He was free of his master, but cursed with knowledge: he felt the anger of thousands of demons, furious at him for discovering their names.2

Flight to the Empire

Taking his master's belongings, Ahriman fled to the Empire, knowing he could escape his fate there. When he reached the shores of Neptun, he was met by Marcus Gaius, who had learned of Ahriman's discovery from a devil and wanted him in the ranks of the Morenar.2

Ahriman joined hesitantly. He knew this too was slavery, and that this time his master was crueller. But this master could keep him safe from his pursuers, and with this master, at least, he shared a common foe.2

Powers

Ahriman is no adventurer and has no training in combat, but his mind, steeped in planar magic, has given him an otherworldly resilience. He summons demons not by casting spells but by bending the magical energies around him; his deep understanding of the demonic plane grants him this power, much as demons can summon lesser demons. In battle he stays back and lets his summoned demons do the fighting.2

Notes

  1. ↑BookMercenary Compendium, pp. 11, 20
  2. ↑BookMercenary Compendium, p. 20

Sources

This article draws on:

  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 11, 20

Images in this article

Related articles

RegionAbyssThe layered otherworldly realm of the demons, counted among the most malevolent and destructive beings in creation, whose forces conjurers and priests call forth and banish back.OrganisationMorenarA mercenary organisation led by its founder, the low-ranking noble Lord Dagoth Levain Von’Saldor. It keeps a clean face in the Empire through its ties to merchant guilds, takes contracts from anyone who can meet its high price, and binds its members to it for life.CharacterMarcus GaiusA former warrior priest of Alarath whose faith in a unified Empire was broken at Grand Serrin, and who became a powerful apprentice of Lord Dagoth Levain Von'Saldor in the Morenar.DeityAlarathThe god of war and justice, patriarch of the Exiled Pantheon and protector of the Empire, who prizes courage above mercy and whose paladins are said to serve him even beyond death.PlaceThe Grand MerchantiumA gathering place where many mercenaries and their associates can be found.CharacterFazonHuman leader of the Followers of Zolan in White City in the Raphael Efsanesi campaign, who hires out his fighters and mages to Raphael, shields him from Zolan's searching power and refuses to cross the Empire.CharacterHermann ÇelikyüzThe heavily armed leader of the Bloody Coin, a band of mercenaries hired by the Porvis house, who clashes with Kemp Corvus's company of thirty at the Porvis forest house in the Sürgün Günlükleri campaign.CharacterKerosA triton sellsword of the Mürekkep ve Çelik campaign, shipwrecked far to the north of Neptune, whom Castor and the merfolk warrior Ademaris rescue beneath the sea and who later escorts Castor's pupils to their exams.CharacterManfredA mercenary mage of the Yeni Dünya campaign, a runaway from Archon who first attacks a band of adventurers in Aquila, is later found gravely wounded in a fishing village and trades what he knows for healing and safe passage.CharacterMaxA wandering sellsword of the Zincirsiz campaign, a fair-haired man with a braided beard who says he comes from White City, whom the mage Jonathan River met in the village of Elm and who went with him into the waters of the vanishing lake.