Character

Klaus the Lone Blade

CanonOfficial lore from the booksMCp. 12, 95

Klaus the Lone Blade is a freelance swordsman in his early thirties, who earned his name through his heroic defence of the hamlet of Sweeteal against a goblin onslaught.1

The defence of Sweeteal

Klaus was passing through Sweeteal in search of work. On the third day of his stay a horde of goblins descended on the hamlet to loot its resources. Near the barn where the attack fell, Klaus, armed with a greatsword, faced the thirty-strong horde alongside a handful of farmers. He cut down two goblins with a single swing, then leapt among the goblin leader and its four guards; within moments he stood amid a pile of seven goblin corpses, and the rest of the horde fled for the safety of the forest. Inspired by his bravery, the people of Sweeteal gave him the title "the Lone Blade".2

Word of his deeds spread throughout West Reach, bringing the once wandering swordsman fame, fortune and a steady stream of job offers. His reputation as a saviour now goes before him.2

Fighting style

Contrary to popular belief, Klaus is a technically proficient fighter whose work with the greatsword is precise. He aims for the most crowded parts of the enemy line, preferring sweeping strikes that cut through several foes at once, and if the enemy's spellcasters keep together he may dash to their back line to dispose of them. Fighting goblins is his favourite work, and he does not kill citizens of the Empire.2

Notes

  1. ↑BookMercenary Compendium, pp. 12, 95
  2. ↑BookMercenary Compendium, p. 95

Sources

This article draws on:

  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 12, 95

Related articles

PlaceSweetealA hamlet whose defence against a goblin horde earned the swordsman Klaus his name, the Lone Blade.RegionWestreachAn imperial province of mines, foundries and printing presses, ruled by House Von Laidorf and known for its proud, protocol-bound nobility.RegionThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.PlaceVansreikA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.PlaceDeep PitThe vast pit at the centre of the crater of Vansreik, a dungeon over the ruins of the old City of Mortenox whose entry is regulated by Tickets that the mercenary companies of the city compete for.CharacterDonald WhentThe founder and high commander of the Eagle Brigade, a former Reik Storms captain who staked everything on opening the Deep Pit to Vansreik and made his guild famous with its first expedition there.CharacterGabriella the KindA renegade battlemage who opposed the Scarlet Spears in the Rebellion of Twinrivers and now works as a freelance mercenary, searching for the mercenary Balthasar to learn why he spared her life.CharacterNessa SevenembersA young warrior of the Eagle Brigade, still inexperienced beside the other members but of great promise, who fights in the front line with a war pick.PlaceRampart RowA place where several mercenaries who also frequent the Grove of the Moon can be found.CharacterStabzzA fast and stealthy goblin assassin of the Black Veil, cast out of his clan after killing seven of his war boss's generals, who now wants revenge on goblins of every kind.