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Factions and institutions

Explore the organisations that shape public life and power.

Covert organisations

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ConceptImperial operation against the drow citiesA secret plan of the Empire's intelligence service in the Sürgün Günlükleri campaign, said to have been prepared for forty-one years, to draw the drow up against the dwarves and strike at the ruling houses of the drow cities below in a single night.OrganisationCult of VoidA cult discovered in 261 AVD whose leaders claimed to carry the souls of the Heralds from before Victory Day; it is remembered only for the ritual massacres it carried out to bring back the "Dark Father".OrganisationThe Black VeilOne of the oldest assassin guilds in the Empire, ruled from its lair by the adult black dragon Zherkses the Cruel. Membership lasts for life, fear holds the guild together, and its assassins never take contracts inside Vansreik.OrganisationGrey OwlThe secret service of the Empire, whose agents work in the shadows against threats within and beyond its borders and are feared even by the Inquisition.OrganisationHanged DevilsOne of the powerful gangs of the Free Port cities, active in the streets of Neptun, known for ruling by terror and for training several rogues who later became mercenaries.OrganisationQual-elHeld to be the most fearsome assassins' guild in the imperial lands, said to be led by a nameless vampire and surrounded by legends of rituals, cosmic balance and a nameless god of murder.OrganisationThe Boulevard KillersOne of the powerful gangs of the Free Port cities on the western coast, named alongside The Gentlemens and the Hanged Devil.OrganisationThe GentlemensOne of the powerful gangs of the Free Port cities on the western coast, and a rival of the Hanged Devils.OrganisationThe HandA secret organisation founded by high-ranking, influential wizards after open protest against the pressure on mages had failed; its exact workings are not known.OrganisationThieves’ Guild of VansreikThe cruel but all-accepting thieves' guild of Vansreik, which took in the outcast half-elf Kaldor and has its own guild hall and master arcanist.

Elven orders

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Guilds and companies

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Imperial institutions

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OrganisationArchon AcademyThe largest and most powerful school of magic in the realm, set on a floating island above the Great Western Sea, which every mage in the Empire must attend and which serves as both university and prison.OrganisationHigh ChurchThe religious power that stands above the temples of the Empire and binds them together, seated at the First Cathedral in Sanctuary and led by the Supreme Patriarch; its influence on people, wealth and politics is unmatched.OrganisationHoly InquisitionA fanatical order of witch hunters that hunts illegal sorcerers, cultists and cursed creatures across the Empire, judging them by the verdicts of the Magnus Malus.OrganisationCoalition of EnlightenmentA leaderless but united community of scientists from every people and culture of the realm, who seek to replace feared magic with technology and to make science a power in its own right.OrganisationFasbarn CollegeThe most prestigious of the Empire's art schools, a school of music and the arts in Bluelands named after the legendary bard Fasbarn the Cunning.OrganisationGrey OwlThe secret service of the Empire, whose agents work in the shadows against threats within and beyond its borders and are feared even by the Inquisition.OrganisationImperial BankThe bank found in every major city of the Empire, which keeps accounts and vaults, lends at interest and lets account holders draw their wealth in another city.OrganisationImperial Engineering InstituteAn imperial institution of engineering in the city of Westreach, which also hosts the Royal Engineering School and the Empire's great foundries and workshops.OrganisationImperial School of WarThe imperial military school whose graduation is required of any officer who would rise above the rank of praefectus in the Legion.OrganisationRoyal Engineering SchoolA school of engineering in the city of Westreach, which also hosts the Imperial Engineering Institute and the Empire's great foundries and workshops.

Mercenary guilds

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OrganisationDemiryürekA band of dwarven sellswords of the Sürgün Günlükleri campaign, bound by brotherhood in arms rather than blood, three of whom travel north with Kemp Corvus and Sarah and fight beside the company beneath Gromkar.OrganisationFollowers of ZolanA disciplined company of mercenaries in the Raphael Efsanesi campaign, founded by the ageless Zolan the Undying, which runs a fighting arena in White City and hires out its warriors and mages to whoever pays.OrganisationBrine BladesA young mercenary guild of sailors, pirates and cartographers that excels at coastal and sea missions, welcomes misfits seeking a second chance and is led by three branch heads from a hidden coastal stronghold.OrganisationEagle BrigadeA mercenary guild of Vansreik founded by Donald Whent, a former knight and captain of the Reik Storms. Disciplined, devout and loyal to the Empire, it is one of the most prominent guilds in the city and is caught in a bitter feud with the Warmongers.OrganisationGrimbolt CripplersA dwarven mercenary company of about 1,600 warriors, founded in the city of Westreach by dwarves cast out of their homeland, who seek the Lost Axe of Glodein to redeem their honour. It is led by Hemlock Twinhammers from Fort Drake’s End.OrganisationMorenarA mercenary organisation led by its founder, the low-ranking noble Lord Dagoth Levain Von’Saldor. It keeps a clean face in the Empire through its ties to merchant guilds, takes contracts from anyone who can meet its high price, and binds its members to it for life.OrganisationServants of the Moonlit CircleA mercenary company founded through the druid Circle of Lunara by the survivors of a mission that freed the fey spirit Erdentree from the Feywild. Led in spirit by Archdruid Perildien Elderwood, it fights the influence of the dark archfey Blaspheus.OrganisationShortstack StranglersThe largest and least organised mercenary guild of Vansreik, run by the halfling thief Turnip Bellwater from the tavern Halfling is Your Mother. Its members come from Bellwater and beyond, and its main trade is information.OrganisationThe Black VeilOne of the oldest assassin guilds in the Empire, ruled from its lair by the adult black dragon Zherkses the Cruel. Membership lasts for life, fear holds the guild together, and its assassins never take contracts inside Vansreik.OrganisationThe Scarlet SpearsThe largest mercenary company in the Empire, founded about a century ago and organised like the imperial legions. Governed by the seven-seat Red Council, its five ranks of “spears” fight by the Empire’s rules of war, and it is the oldest company in the Western Provinces.

Military units

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OrganisationCompany of thirtyThe small force of legionaries and the prince's soldiers that the crown prince placed under Kemp Corvus in the Sürgün Günlükleri campaign to look into a rebellion, marching under the sturgeon banners of House Corvus.OrganisationOrder of ChainThe ancient order of the Chain Wardens, the only ones able to detect and destroy the voidborn, and the first and last line of defence against threats from beyond the world. It rallied the Grand Alliance on Victory Day, was outlawed by Vaden II and was helped to rebuild by Elatan I.Organisation9th LegionAn imperial legion. The war priest Cassius Fillius served under it in the Northern Provinces, where he befriended the dragonborn Zardrak Throneguard.OrganisationCity WatchThe civic watch of Vansreik. The Reik Storms are technically a separate organisation, but in practice they are the City Watch with better gear.OrganisationDwarven RangersThe highly trained scouts on whom the dwarves rely to guard the routes above and below ground. Masters of mountain and tunnel, they are held to serve their clans as eyes and ears.OrganisationEmpire’s NavyThe naval forces of the Empire, with which the Brine Blades are seeking new relations.OrganisationFifth LegionAn imperial legion whose reinforcements were near the town of Fernning when a vicious orc raid struck it.OrganisationGladio HerediteThe elite cavalry unit of the Marble Seat, made up entirely of the nobly born and traditionally commanded by the crown prince of the Empire. Crown Prince Vaden II led it on Victory Day.OrganisationGrand AllianceThe union of armies rallied across Caligran by the Chain Wardens against the Heralds at the end of the Third Age, the largest in the history of Teneris. It won the battle of Victory Day outside the Marble City, but its unity soon broke apart.OrganisationGrimbolt LegionThe legendary 3rd company of the dwarven military, in which Hemlock Twinhammers served. It lost the ancient axe of Glodein in a greenskin ambush, and the shame of that failure led to its exile.

Everything in Factions and institutions

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  • 9th LegionOrganisationAn imperial legion. The war priest Cassius Fillius served under it in the Northern Provinces, where he befriended the dragonborn Zardrak Throneguard.
  • 11th LegionOrganisationAn imperial formation mentioned in the account of a local uprising by the Crows.

A

  • Archon AcademyOrganisationThe largest and most powerful school of magic in the realm, set on a floating island above the Great Western Sea, which every mage in the Empire must attend and which serves as both university and prison.
  • AshkeepersOrganisationA monastic order that recruits only from the lowest of society and keeps ancient, rarely taught techniques for drawing on the ki that lingers in the dead.
  • The Action CompanyOrganisationThe elite cadre of adventurers within the Warmongers of Vansreik. With Jax and Kerwyn at its side it defeated the black dragon Zher’kresk and its goblin clans, and its members were honoured for saving the Western Provinces.

B

  • Brine BladesOrganisationA young mercenary guild of sailors, pirates and cartographers that excels at coastal and sea missions, welcomes misfits seeking a second chance and is led by three branch heads from a hidden coastal stronghold.
  • The Black VeilOrganisationOne of the oldest assassin guilds in the Empire, ruled from its lair by the adult black dragon Zherkses the Cruel. Membership lasts for life, fear holds the guild together, and its assassins never take contracts inside Vansreik.
  • The Boulevard KillersOrganisationOne of the powerful gangs of the Free Port cities on the western coast, named alongside The Gentlemens and the Hanged Devil.

C

  • Church of AlarathOrganisationThe church of Alarath, whose records and teachings give the religious account of how the First Age ended and why the gods now watch over mortals from above, and whose clergy embraces knighthood more than any other.
  • Church of AquaronOrganisationThe church of the sea god Aquaron in the Free Ports, an autonomous body independent of the High Church whose church in Neptune stands only ten steps from the sea.
  • Church of RakashOrganisationThe comparatively young church of Rakash, the god of death, founded by the high priest Jozan with the Gatekeeper's blessing; its priests keep funerals and pray for the dead.
  • Church of ShamyazaOrganisationThe church of the archangel Shamyaza, the Saint of Blades, whose most powerful seat is in Vansreik; its red-robed, sword-bearing clerics hold sway over city politics and over the healing given to citizens.
  • Church of VansreikOrganisationThe church of the city of Vansreik, which blessed the mercenaries who saved the city from falling to the goblinoids and whose ties run through the Eagle Brigade and many local adventurers.
  • Circle of EldersOrganisationA circle of the wisest elf druids who, in the Second Age, created the Living Wall to halt the desert consuming the south.
  • Circle of LunaraOrganisationThe druid circle that freed the fey spirit Erdentree from the Feywild with the help of hired adventurers, and so founded the Servants of the Moonlit Circle.
  • Circle of the Old WorldOrganisationOne of the realm's druid councils, with many members from every corner of the land, who see themselves as guardians of nature and of Teneris and are respected in the countryside.
  • City WatchOrganisationThe civic watch of Vansreik. The Reik Storms are technically a separate organisation, but in practice they are the City Watch with better gear.
  • Coalition of EnlightenmentOrganisationA leaderless but united community of scientists from every people and culture of the realm, who seek to replace feared magic with technology and to make science a power in its own right.
  • Company of thirtyOrganisationThe small force of legionaries and the prince's soldiers that the crown prince placed under Kemp Corvus in the Sürgün Günlükleri campaign to look into a rebellion, marching under the sturgeon banners of House Corvus.
  • Council of Avlor AtenOrganisationThe three-member council that governs the Geroni city of Avlor Aten in the Yeni Dünya campaign, made up of a civil head consul, a judicial official and the head of the armies, whose decisions are expected to be unanimous.
  • Cult of ApatheOrganisationThe ruthless following of Apathe, goddess of the drow, which turns its cruelty mostly on elves; its leaders keep a place among the patriarchs of Sanctuary, where its only temple stands chained and empty.
  • Cult of VoidOrganisationA cult discovered in 261 AVD whose leaders claimed to carry the souls of the Heralds from before Victory Day; it is remembered only for the ritual massacres it carried out to bring back the "Dark Father".
  • Cult of ZeoletOrganisationThe faith of Zeolet, goddess of magic, wizards and scholars, whose head is always a woman bearing the title Matriarch rather than Patriarch.

D

  • DemiryürekOrganisationA band of dwarven sellswords of the Sürgün Günlükleri campaign, bound by brotherhood in arms rather than blood, three of whom travel north with Kemp Corvus and Sarah and fight beside the company beneath Gromkar.
  • Dwarven RangersOrganisationThe highly trained scouts on whom the dwarves rely to guard the routes above and below ground. Masters of mountain and tunnel, they are held to serve their clans as eyes and ears.

E

  • Eagle BrigadeOrganisationA mercenary guild of Vansreik founded by Donald Whent, a former knight and captain of the Reik Storms. Disciplined, devout and loyal to the Empire, it is one of the most prominent guilds in the city and is caught in a bitter feud with the Warmongers.
  • Empire’s NavyOrganisationThe naval forces of the Empire, with which the Brine Blades are seeking new relations.

F

  • Fasbarn CollegeOrganisationThe most prestigious of the Empire's art schools, a school of music and the arts in Bluelands named after the legendary bard Fasbarn the Cunning.
  • Fifth LegionOrganisationAn imperial legion whose reinforcements were near the town of Fernning when a vicious orc raid struck it.
  • Followers of ZolanOrganisationA disciplined company of mercenaries in the Raphael Efsanesi campaign, founded by the ageless Zolan the Undying, which runs a fighting arena in White City and hires out its warriors and mages to whoever pays.
  • Free BrothersOrganisationAn organisation of runaway male drow in the Sürgün Günlükleri campaign, which fights by violent means to free the drow from their female rulers and is rumoured to deal with the great drow houses.

G

  • Gladio HerediteOrganisationThe elite cavalry unit of the Marble Seat, made up entirely of the nobly born and traditionally commanded by the crown prince of the Empire. Crown Prince Vaden II led it on Victory Day.
  • Golden ArrowOrganisationA selective club of gifted, adventurous students at the Archon in the Mürekkep ve Çelik campaign, known for literary evenings and magic duels, whose election of a new president falls in the tense days when the witch hunters arrive.
  • Grand AllianceOrganisationThe union of armies rallied across Caligran by the Chain Wardens against the Heralds at the end of the Third Age, the largest in the history of Teneris. It won the battle of Victory Day outside the Marble City, but its unity soon broke apart.
  • Grey OwlOrganisationThe secret service of the Empire, whose agents work in the shadows against threats within and beyond its borders and are feared even by the Inquisition.
  • Grimbolt CripplersOrganisationA dwarven mercenary company of about 1,600 warriors, founded in the city of Westreach by dwarves cast out of their homeland, who seek the Lost Axe of Glodein to redeem their honour. It is led by Hemlock Twinhammers from Fort Drake’s End.
  • Grimbolt LegionOrganisationThe legendary 3rd company of the dwarven military, in which Hemlock Twinhammers served. It lost the ancient axe of Glodein in a greenskin ambush, and the shame of that failure led to its exile.
  • Guild UnionOrganisationThe body under which the trade and craft guilds of Aquila work together in the Yeni Dünya campaign, registering shops and trades, keeping the guilds' records and playing a large part in the city's transport, production and shipping.
  • The GentlemensOrganisationOne of the powerful gangs of the Free Port cities on the western coast, and a rival of the Hanged Devils.
  • The Grand TableOrganisationThe gathering of the heads of Vansreik's three main mercenary guilds, Turnip Bellwater, Jogard Di and Donald Whent, who meet once every two months at the tavern Halfling is Your Mother.

H

  • Hanged DevilsOrganisationOne of the powerful gangs of the Free Port cities, active in the streets of Neptun, known for ruling by terror and for training several rogues who later became mercenaries.
  • High ChurchOrganisationThe religious power that stands above the temples of the Empire and binds them together, seated at the First Cathedral in Sanctuary and led by the Supreme Patriarch; its influence on people, wealth and politics is unmatched.
  • Holy InquisitionOrganisationA fanatical order of witch hunters that hunts illegal sorcerers, cultists and cursed creatures across the Empire, judging them by the verdicts of the Magnus Malus.
  • House ArvantessOrganisationAn influential noble house of the Empire that pressed its claim to the mining town of Grand Serrin and its mines against its rival, House Salvador.
  • House BoldricOrganisationThe noble house that holds sovereignty over Bluelands, a province of the Empire.
  • House CorvusOrganisationThe noble house of Kemp Corvus in the Sürgün Günlükleri campaign, lords of a lake whose wealth comes from caviar, whose banner bears a sturgeon and whose lands grew after its lord's deeds in the conquest and at the Dwarf Gate.
  • House DaemusOrganisationA traitorous noble house that played a major part in the grand treachery, hunted for years by the headhunters Garrick the Bold and Icarus Poeniteamus.
  • House De’nafrinOrganisationA noble drow house that was eradicated by the imperial forces during the Dauntless Crusade into the underdark.
  • House DemirkapıOrganisationAn ancient dwarven house of soldier nobles in the Sürgün Günlükleri campaign, owners of the mines that yield most of the realm's black amethyst, whose lord advises the baron of Gromkar during a long feud with a drow house.
  • House GrettOrganisationThe sovereign house of Nearpeak, which directly governs both the provincial capital and Gromkar, a vital hub of trade and diplomacy.
  • House Jeal’tlousOrganisationA powerful dark elf house of Marthen’terrain whose fall from grace allowed the House of Grezzit Baeren to seize power in the city.
  • House of Grezzit BaerenOrganisationA dark elf house that seized power in Marthen’terrain after the downfall of House Jeal’tlous, and with which the Morenar is now building ties.
  • House SalvadorOrganisationA noble house of the Empire that once held the mining town of Grand Serrin and greatly supported the church and the Empire during the First Underdark Conquest.
  • House SaveerOrganisationA drow house of logisticians and accountants that won its freedom by aiding the Empire's legions in the underdark and settled in the Marble City.
  • House TwinhammersOrganisationA proud dwarven noble house of artisans, blacksmiths and warriors, renowned as the foremost weaponsmiths in the heart of the dwarven kingdom.
  • House VardainOrganisationA prosperous noble family whose name the orphan assassin Alana Vardin took for herself.
  • House Von LaidorfOrganisationThe noble house that holds sovereignty over Westreach, a province of the Empire.
  • House Von RainOrganisationThe noble house that currently rules Vansreik and holds the right to issue the largest number of Tickets into the Deep Pit.
  • House Von SturmOrganisationThe noble house that holds the extremely fertile fields within the crater, which provide a tenth of the Empire's grain.
  • House WelshOrganisationThe noble house that holds sovereignty over Whitefall, a province of the Empire.
  • Hunter’s Guild of VansreikOrganisationThe hunters' guild of Vansreik, which expelled its former leader Davos Fratz for private hunting deals with the nobility.
  • The HandOrganisationA secret organisation founded by high-ranking, influential wizards after open protest against the pressure on mages had failed; its exact workings are not known.

I

  • Imperial BankOrganisationThe bank found in every major city of the Empire, which keeps accounts and vaults, lends at interest and lets account holders draw their wealth in another city.
  • Imperial Engineering InstituteOrganisationAn imperial institution of engineering in the city of Westreach, which also hosts the Royal Engineering School and the Empire's great foundries and workshops.
  • Imperial operation against the drow citiesConceptA secret plan of the Empire's intelligence service in the Sürgün Günlükleri campaign, said to have been prepared for forty-one years, to draw the drow up against the dwarves and strike at the ruling houses of the drow cities below in a single night.
  • Imperial School of WarOrganisationThe imperial military school whose graduation is required of any officer who would rise above the rank of praefectus in the Legion.
  • Ironbeard ClanOrganisationA noble dwarven clan of royal blood, strictly bound to its traditions, whose emblem is borne on the Banner of the Ironbeard Clan.
  • IV. LegionOrganisationThe imperial legion, commanded by Legatus Caelius Compte, that fought the forces of the White Stag in the bloody battle that ended Skolpa’s raids.

L

  • Lorpon LongriflesOrganisationThe regiment of renown of the imperial province of Westreach.
  • The LegionOrganisationThe Empire's professional army of eleven legions, made up of its most elite and disciplined soldiers, loyal to the emperor alone and paid directly by the Marble Palace.

M

  • Monastery of the Inner FlameOrganisationA monastery of Sun Monks that called on the Scarlet Spears to attack the dark elven town of Gras’ur Baer and repaid the company by sending twenty of its monks to serve in its ranks.
  • MorenarOrganisationA mercenary organisation led by its founder, the low-ranking noble Lord Dagoth Levain Von’Saldor. It keeps a clean face in the Empire through its ties to merchant guilds, takes contracts from anyone who can meet its high price, and binds its members to it for life.

N

  • Night RatsOrganisationThe largest of the street gangs of White City's slums in the Raphael Efsanesi campaign, led by Zulu and rumoured to turn into rats under the full moon.

O

  • Oakenheart ConclaveOrganisationA conclave of rangers who undergo the heart of thorns, a risky ritual of forest-gnome origin that replaces the heart with ancient oak root and a gemstone infused with nature's magic.
  • Order of ChainOrganisationThe ancient order of the Chain Wardens, the only ones able to detect and destroy the voidborn, and the first and last line of defence against threats from beyond the world. It rallied the Grand Alliance on Victory Day, was outlawed by Vaden II and was helped to rebuild by Elatan I.
  • Order of Nus’arOrganisationA scholarly order once hunted as heretics for holding Arcaneus, the dragon of time, to be the only true god; its members now live out their lives in the White Library as the greatest historians of Teneris.
  • Order of PalanthorOrganisationA prestigious secular order of knights, older than the Empire itself, founded after the Exodus to oversee the refugees and guarantee the agreements made with them, and known for its holy standard and its tablets.
  • Order of the AntiquarianOrganisationA scholarly order devoted to the study of ancient artifacts, forgotten lore and the mysteries of the past.

Q

  • Qual-elOrganisationHeld to be the most fearsome assassins' guild in the imperial lands, said to be led by a nameless vampire and surrounded by legends of rituals, cosmic balance and a nameless god of murder.

R

  • Raphael's assassins' guildConcept · Marble CityThe assassin Raphael's plan, in the Raphael Efsanesi campaign, to found an independent guild of killers in White City behind the front of an inn, with Omar running the house and Karas guarding it.
  • Red CouncilOrganisationThe seven-member council that leads the Scarlet Spears, with one seat for each province of the Empire. Its members form the company's fifth and highest rank and plan its future and grand campaigns.
  • Reik StormsOrganisationThe oldest mercenary guild of Vansreik, which no longer works as one. Technically separate from the City Watch, it is in practice a better-equipped City Watch and the city's main armed force.
  • Riders of AsharOrganisationThe regiment of renown of the imperial province of Whitefall, one of whose settlements is Ashar.
  • Royal Engineering SchoolOrganisationA school of engineering in the city of Westreach, which also hosts the Imperial Engineering Institute and the Empire's great foundries and workshops.

S

  • Santuus FarkaOrganisationThe guild for which Seischa Grasheel, an exile from the sunken elven city of Athrokaan, worked as a monster hunter.
  • SenateOrganisationA council of wealthy, powerful and influential people in Marble City, appointed by the emperor himself, that advises the emperor but holds no real authority.
  • Servants of the Moonlit CircleOrganisationA mercenary company founded through the druid Circle of Lunara by the survivors of a mission that freed the fey spirit Erdentree from the Feywild. Led in spirit by Archdruid Perildien Elderwood, it fights the influence of the dark archfey Blaspheus.
  • Shortstack StranglersOrganisationThe largest and least organised mercenary guild of Vansreik, run by the halfling thief Turnip Bellwater from the tavern Halfling is Your Mother. Its members come from Bellwater and beyond, and its main trade is information.
  • Sir Vernon's partyOrganisationThree armoured church members of the Yeni Dünya campaign, a knight named Sir Vernon and his two apprentices bearing Earth Temple symbols, who claim the ancient inscription carried by the band as the church's sacred inheritance.
  • Sons of AlarathOrganisationThe regiment of renown of Bluelands, an imperial province whose sovereign is House Boldric.
  • StarseekersOrganisationStudents of an academy where all are taught, to some degree, to divine from the stars; most are elves, but the academy admits people of any kind.
  • StarsongOrganisationAn institution whose graduates include the elven combat mage Merindiel Stargazer.
  • Sun MonksOrganisationA secretive monastic tradition of fighters who channel their inner Ki and the light of the sun, living in hidden mountain monasteries; they came out of obscurity about sixty years ago to aid Emperor Conrad II against the dark elves.
  • SunbreakersOrganisationA group of desert berserkers who venerate the sun and seek to emulate its destructive power through blood sacrifice and unbridled fury, guarding the power and wisdom granted to them by the mighty Sol.
  • The Scarlet SpearsOrganisationThe largest mercenary company in the Empire, founded about a century ago and organised like the imperial legions. Governed by the seven-seat Red Council, its five ranks of “spears” fight by the Empire’s rules of war, and it is the oldest company in the Western Provinces.

T

  • Thieves’ Guild of VansreikOrganisationThe cruel but all-accepting thieves' guild of Vansreik, which took in the outcast half-elf Kaldor and has its own guild hall and master arcanist.
  • Third LegionOrganisationAn imperial legion in which Commander Gustavius, now of the Scarlet Spears, served with distinction in his youth.
  • ThroneguardOrganisationA respected dragonborn clan whose finest warriors have long served as close protectors of the emperors and the royal family in the Marble Palace.

U

  • The UnbrokenOrganisationThe regiment of renown of Nearpeak, an imperial province whose sovereign is House Grett.

V

  • VII. LegionOrganisationAn imperial legion in which Magnus Driftwood, a former legionary now with the Brine Blades, honed his battlefield expertise.

W

  • WarmongersOrganisationThe newest of Vansreik's authorised mercenary guilds, founded by the pirate and warlock Jogard Di, quartered in a converted gladiator school and locked in a violent feud with the Eagle Brigade.
  • Western BranchOrganisationThe command of the Scarlet Spears led by Commander Gustavius, a former legionary and a prominent political figure in the Western Provinces.
  • White LibraryPlace · Marble CityThe library in the imperial capital where the scholars of the Order of Nus'ar were confined to a life of scholarly work, in exchange for their lives.
  • Witch hunters of Sınır SapıOrganisationThe band of witch hunters working in the quarantined Sınır Sapı district in the Zincirsiz campaign under Master Otto, one of the three parties investigating the sickness there alongside the Empire and the elves.