Category

Campaigns

The actual-play campaigns of the Lands of Exile channel, whose stories add people, places and events beyond the books.

Mürekkep ve Çelik

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EserHellfire cannonThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.YerAkşelaleAn unwalled city of strong elven character in the Mürekkep ve Çelik campaign, named for the white waterfall on its slope and ruled by a council of eight lords, where the party investigated the legion's firing on a peaceful crowd.KarakterAlcarin NovaAn imperial Justicar of the Mürekkep ve Çelik campaign, famed for catching the killer called the Dark Knife, who is sent by the emperor to investigate the cannon fire on the townsfolk of Akşelale.KarakterAlexA student of writing, languages and history from White City at the Archon in the Mürekkep ve Çelik campaign, a long-standing member of the Golden Arrow who befriends Castor and brings him to a secret gathering of discontented mages.KarakterAypol MorksA diviner trained at the Archon Academy in the Mürekkep ve Çelik campaign, who travels as a street conjurer and guided Castor and Leonard to the bloodstone hidden beneath South Razel in return for a share for his alchemy.KarakterBoboA small former circus bear in the Mürekkep ve Çelik campaign, left to Castor and Glanfall by their comrade Roland, whose growth was halted by elven runes around its neck and who follows Glanfall everywhere.EserCastor's estate contractA written agreement of the Mürekkep ve Çelik campaign by which Castor received two Starsong books and a pseudodragon egg from Esnarril Softart, in return for his personal belongings passing to the Starsong academy at his death.KarakterEsnarril SoftartA high elf master mage of the Mürekkep ve Çelik campaign who keeps the Starsong shop of rare books and magical goods in Akşelale, signs an estate agreement with Castor and helps to find the wounded Glamrin.KarakterFalkred el-NassilA young evoker of the Archon in the Mürekkep ve Çelik campaign, posted to Neptune, who opens the teleportation circle at the secret shipyard where Castor guards the warforged prototypes and fights beside him against undead raiders.KarakterFarnon FestentA high elf rune smith of the Mürekkep ve Çelik campaign, master of the Silver Hammer forge in Akşelale, who quarrels with Leonard and later makes a silver hand for him and a cover for Castor's spellbook.

Raphael Efsanesi

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YerArchon embassy in White CityThe Archon Academy's seat in the capital in the Raphael Efsanesi campaign, a windowless, colour-changing building ringed by purple water, whose shifting halls are home to the head envoy Siyah.KarakterFalstadHuman wizard of the Raphael Efsanesi campaign who drew Raphael into a pocket realm of his own making and led him into the Collector's hoard to take a book of terrible power.EserFalstad's dark bookUnnamed book of the Raphael Efsanesi campaign that the wizard Falstad took from the Collector's hoard, whose unreadable script fills the mind with dread, darkness and evil.KarakterFazonHuman leader of the Followers of Zolan in White City in the Raphael Efsanesi campaign, who hires out his fighters and mages to Raphael, shields him from Zolan's searching power and refuses to cross the Empire.ÖrgütFollowers of ZolanA disciplined company of mercenaries in the Raphael Efsanesi campaign, founded by the ageless Zolan the Undying, which runs a fighting arena in White City and hires out its warriors and mages to whoever pays.EserGeceSilent enchanted short sword of the Raphael Efsanesi campaign, marked with a full moon, which Raphael took from the Kalel master Naros, sold to the merchant Sirius and had approved at the Archon embassy.KarakterKalaThief of the Raphael Efsanesi campaign, cast out of her guild after a bloody job, whom Raphael invited to his inn and later found chained in the Collector's archive.KarakterKarasA big mercenary warrior of the Raphael Efsanesi campaign who changes sides to join the assassin Raphael and becomes the self-styled security chief of his inn in White City.KarakterNarosMaster of the Kalel assassins in White City in the Raphael Efsanesi campaign, said to be a tiefling known as the Emperor Slayer, who forced Raphael into his service with a biting ring and two hostages.ÖrgütNight RatsThe largest of the street gangs of White City's slums in the Raphael Efsanesi campaign, led by Zulu and rumoured to turn into rats under the full moon.

Sürgün Günlükleri

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EserHellfire cannonThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.TanrıVolkanThe god of artisans, the Hammerhand, First Blacksmith and Shaper of Stones, who taught mortals smithing, forged the weapons of the gods and is held by the dwarves to have shaped them from stone.YerAbandoned tax office of OsterhnThe tax office of the Harbour Quarter of Osterhn in the Sürgün Günlükleri campaign, empty for some twenty years, which served in turn as a goblin spy's lair, a cell for a goblin prisoner and a hiding place for the innkeeper Exalon.KarakterAdeline PorvisThe armoured only daughter of Baron Vermont Porvis in the Sürgün Günlükleri campaign, raised like a knight, whose absence from home Kemp Corvus's company looks into while a rebellion spreads through the Porvis country.KarakterAlistarA one-eyed officer of Jasper's armed squad in the town of Osterhn in the Sürgün Günlükleri campaign, the keeper and trainer of the squad's war hounds and, by Exalon's account, a veteran of the drow wars.KarakterBalgur DemirkapıThe old dwarf thane of the house of Demirkapı in the Sürgün Günlükleri campaign, mentor to the barons of Gromkar and keeper of the city's defence, whose mines yield most of the black amethyst.KarakterBaltazarAn armoured warrior and man of faith of the Sürgün Günlükleri campaign who, at Karak's suggestion, joined Kemp Corvus, Sarah and Ephorus for the ambush of a drow priestess in the tunnels below Gromkar, and later stood with them at Osterhn.KarakterBardvin DemiryürekA dwarven sellsword of the Demiryürek in the Sürgün Günlükleri campaign, the apparent leader of the three dwarves who travel north with Kemp Corvus and Sarah and fight beside the company beneath Gromkar.KarakterBarutThe great black dog of the warrior Hermes in the Sürgün Günlükleri campaign, big enough to carry his master, who bears the company's loads beneath the dwarven mountains and later stands with the defenders at Osterhn.KarakterBenedict Von BarringtonThe only doctor of the town of Osterhn in the Sürgün Günlükleri campaign, a well-dressed, white-haired man of the Market Quarter whose remedies were effective but costly and whose locked cellar kept its own secrets.

Yeni Dünya

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EserAlaztaşıA dark stone of the New World in the Yeni Dünya campaign that gives off heat without smoke once it meets the air, which the Coalition of Enlightenment studied in Aquila in the hope of warming ordinary homes.YerAlaztaşı mineThe mine outside Aquila in the Yeni Dünya campaign that supplied the Coalition of Enlightenment with Alaztaşı, closed for a time by a darkness in its tunnels that no lantern could pierce.KarakterAlbus Rodarius WillowA powerful Archon mage of the Yeni Dünya campaign, living in Aquila, who blackmails the band into helping him recover the ancient inscription held by the Coalition of Enlightenment.KavramAutomata of Avlor AtenThe mindless working machines of the Geroni city of Avlor Aten in the Yeni Dünya campaign, which guard its streets, carry loads, tend gardens and draw carriages, from the armed guard-machines to the servitors and labourers.YerAvlor AtenA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.EserBook of NamesA silver book chained to an altar in the great library of a sealed Geroni temple in the Yeni Dünya campaign, whose blank pages fill with every name of the one who holds it.KarakterBruno RossiA physician of the Yeni Dünya campaign, known in Aquila as the Doctor, who treats the poor for little or nothing at his clinic, works with the Coalition of Enlightenment only when their aims meet, and carries a black arm whose origin he does not know.BölgeCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.KarakterChief arcanist of Avlor AtenThe chief arcanist of the Geroni city of Avlor Aten in the Yeni Dünya campaign, an architect who builds towers by moving stone with magic, befriends the gnome engineer Finli at Perses Castle and shares rune-work with him.KavramCity rules of AquilaThe printed rules read to newcomers at the port of Aquila in the Yeni Dünya campaign, covering registration, lights at night, the closing of the gates, weapons near the castle and the equal treatment of crimes against the native peoples.

Zincirsiz

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KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.

Campaigns içindeki her şey

308 maddeden 308 gösteriliyor

A

  • Abandoned tax office of OsterhnYer · OsterhnThe tax office of the Harbour Quarter of Osterhn in the Sürgün Günlükleri campaign, empty for some twenty years, which served in turn as a goblin spy's lair, a cell for a goblin prisoner and a hiding place for the innkeeper Exalon.
  • Adeline PorvisKarakterThe armoured only daughter of Baron Vermont Porvis in the Sürgün Günlükleri campaign, raised like a knight, whose absence from home Kemp Corvus's company looks into while a rebellion spreads through the Porvis country.
  • AkşelaleYerAn unwalled city of strong elven character in the Mürekkep ve Çelik campaign, named for the white waterfall on its slope and ruled by a council of eight lords, where the party investigated the legion's firing on a peaceful crowd.
  • AlaztaşıEserA dark stone of the New World in the Yeni Dünya campaign that gives off heat without smoke once it meets the air, which the Coalition of Enlightenment studied in Aquila in the hope of warming ordinary homes.
  • Alaztaşı mineYer · CanarqueThe mine outside Aquila in the Yeni Dünya campaign that supplied the Coalition of Enlightenment with Alaztaşı, closed for a time by a darkness in its tunnels that no lantern could pierce.
  • Albus Rodarius WillowKarakterA powerful Archon mage of the Yeni Dünya campaign, living in Aquila, who blackmails the band into helping him recover the ancient inscription held by the Coalition of Enlightenment.
  • Alcarin NovaKarakterAn imperial Justicar of the Mürekkep ve Çelik campaign, famed for catching the killer called the Dark Knife, who is sent by the emperor to investigate the cannon fire on the townsfolk of Akşelale.
  • AlexKarakterA student of writing, languages and history from White City at the Archon in the Mürekkep ve Çelik campaign, a long-standing member of the Golden Arrow who befriends Castor and brings him to a secret gathering of discontented mages.
  • AlistarKarakterA one-eyed officer of Jasper's armed squad in the town of Osterhn in the Sürgün Günlükleri campaign, the keeper and trainer of the squad's war hounds and, by Exalon's account, a veteran of the drow wars.
  • Amnesiac sleeper of ElmKarakter · Vanishing lake of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.
  • AquaKarakter · Sınır SapıThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.
  • AquilaYer · CanarqueThe port city founded on the continent of Canarque after the imperial voyage that discovered the New World returned in 289 AVD.
  • Archon embassy in White CityYer · Marble CityThe Archon Academy's seat in the capital in the Raphael Efsanesi campaign, a windowless, colour-changing building ringed by purple water, whose shifting halls are home to the head envoy Siyah.
  • Automata of Avlor AtenKavram · Avlor AtenThe mindless working machines of the Geroni city of Avlor Aten in the Yeni Dünya campaign, which guard its streets, carry loads, tend gardens and draw carriages, from the armed guard-machines to the servitors and labourers.
  • Avlor AtenYer · CanarqueA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.
  • Aypol MorksKarakterA diviner trained at the Archon Academy in the Mürekkep ve Çelik campaign, who travels as a street conjurer and guided Castor and Leonard to the bloodstone hidden beneath South Razel in return for a share for his alchemy.
  • AzboKarakterThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.

B

  • Balgur DemirkapıKarakter · GromkarThe old dwarf thane of the house of Demirkapı in the Sürgün Günlükleri campaign, mentor to the barons of Gromkar and keeper of the city's defence, whose mines yield most of the black amethyst.
  • BaltazarKarakterAn armoured warrior and man of faith of the Sürgün Günlükleri campaign who, at Karak's suggestion, joined Kemp Corvus, Sarah and Ephorus for the ambush of a drow priestess in the tunnels below Gromkar, and later stood with them at Osterhn.
  • Bardvin DemiryürekKarakterA dwarven sellsword of the Demiryürek in the Sürgün Günlükleri campaign, the apparent leader of the three dwarves who travel north with Kemp Corvus and Sarah and fight beside the company beneath Gromkar.
  • BarutKarakterThe great black dog of the warrior Hermes in the Sürgün Günlükleri campaign, big enough to carry his master, who bears the company's loads beneath the dwarven mountains and later stands with the defenders at Osterhn.
  • Benedict Von BarringtonKarakter · OsterhnThe only doctor of the town of Osterhn in the Sürgün Günlükleri campaign, a well-dressed, white-haired man of the Market Quarter whose remedies were effective but costly and whose locked cellar kept its own secrets.
  • Black amethystEserA rare dark amethyst in the Sürgün Günlükleri campaign, mined chiefly by the dwarven house of Demirkapı and used by dwarven and gnomish engineers to keep magic from passing between the parts of their constructs.
  • Black amethyst pendantEserA pendant of black amethyst in the Sürgün Günlükleri campaign, left behind by a defeated devil in a haunted stone town; the trail of its rare stone leads the company to the dwarves, and a strange white powder is found sealed inside it.
  • BlinkKarakterThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.
  • BloodstoneEserAn extremely rare, mineral-like material of unpredictable power that mages prize for strengthening their magic, and that sometimes grows inside living beings as the dreaded Bloodstone Plague.
  • Blue-stoned ringEserAn enchanted ring set with a blue stone in the Sürgün Günlükleri campaign, found in Exalon's chest at the bottom of a well in Osterhn, which strengthens its wearer's hold on magic and passes from Sarah to the young mage Katherine.
  • BoboKarakterA small former circus bear in the Mürekkep ve Çelik campaign, left to Castor and Glanfall by their comrade Roland, whose growth was halted by elven runes around its neck and who follows Glanfall everywhere.
  • Bogdan DemiryürekKarakterThe youngest of the three Demiryürek dwarves in the Sürgün Günlükleri campaign, a red-haired sellsword who travels north with Kemp Corvus and Sarah and fights beside the company beneath Gromkar.
  • BoldKarakterThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.
  • Book of NamesEserA silver book chained to an altar in the great library of a sealed Geroni temple in the Yeni Dünya campaign, whose blank pages fill with every name of the one who holds it.
  • BorgarKarakterThe yellow-eyed chief of the Yellow Eye goblin tribe in the Sürgün Günlükleri campaign, who held a secret bargain with Jasper of Osterhn, kept the companions captive in his war camp, and led his tribe's war on the town.
  • BrakarKarakterAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.
  • Brundar DemiryürekKarakterThe eldest of the three Demiryürek dwarves in the Sürgün Günlükleri campaign, a crossbowman and tracker who travels north with Kemp Corvus and Sarah and joins the company's fight against the drow beneath Gromkar.
  • Bruno RossiKarakter · AquilaA physician of the Yeni Dünya campaign, known in Aquila as the Doctor, who treats the poor for little or nothing at his clinic, works with the Coalition of Enlightenment only when their aims meet, and carries a black arm whose origin he does not know.
  • Bugbear caveYerA cave in the hills near Osterhn in the Sürgün Günlükleri campaign, once a bandits' hideout, where six bugbear warriors of the goblin host had made their lair during the town's goblin war.

C

  • CanarqueBölge · TenerisThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.
  • Captain MarkusKarakter · Sınır SapıA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.
  • Captain Markus's location notesEserNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.
  • Cassius VarumKarakter · OsterhnThe hired mage of Jasper's squad in Osterhn in the Sürgün Günlükleri campaign, a well-paid, meat-shunning spellcaster who answered to the Archon for his independence and would fight for pay but not for a war without end.
  • Castor GaretKarakter · GromkarThe human baron of Gromkar in the Sürgün Günlükleri campaign, raised like his father under the guidance of the dwarf Balgur Demirkapı, who wears his beard and dress in the dwarven fashion and readies his city against the drow.
  • Castor OnerioKarakterAn Archon-trained wizard who assembled the expedition that sailed west aboard the Imperius in 285 AVD and found the continent of Canarque. His earlier life is told in the Mürekkep ve Çelik campaign, and the New World he opened is the setting of the Yeni Dünya campaign.
  • Castor's estate contractEserA written agreement of the Mürekkep ve Çelik campaign by which Castor received two Starsong books and a pseudodragon egg from Esnarril Softart, in return for his personal belongings passing to the Starsong academy at his death.
  • Celestial wing dustEserA fragrant white powder found sealed inside a black amethyst in the Sürgün Günlükleri campaign, which an alchemist near Gromkar identified as true angel-wing dust, a rare celestial material.
  • Chasm of the priestess ambushYerA wide underground chasm with caves high on its walls, several days' journey down the tunnels from Gromkar, where Kemp Corvus, Sarah, Ephorus and Baltazar lay in wait for a drow priestess on Karak's behalf in the Sürgün Günlükleri campaign.
  • Chief arcanist of Avlor AtenKarakter · Avlor AtenThe chief arcanist of the Geroni city of Avlor Aten in the Yeni Dünya campaign, an architect who builds towers by moving stone with magic, befriends the gnome engineer Finli at Perses Castle and shares rune-work with him.
  • City rules of AquilaKavram · AquilaThe printed rules read to newcomers at the port of Aquila in the Yeni Dünya campaign, covering registration, lights at night, the closing of the gates, weapons near the castle and the equal treatment of crimes against the native peoples.
  • Clearing of the broken statueYer · CanarqueA hidden forest clearing on the road to Aquila in the Yeni Dünya campaign, where a headless human statue holds a bowl of strangely dark crystals and a band of travellers finds seven pursuers dead around a cold campfire.
  • Coalition of EnlightenmentÖrgütA leaderless but united community of scientists from every people and culture of the realm, who seek to replace feared magic with technology and to make science a power in its own right.
  • Company of thirtyÖrgütThe small force of legionaries and the prince's soldiers that the crown prince placed under Kemp Corvus in the Sürgün Günlükleri campaign to look into a rebellion, marching under the sturgeon banners of House Corvus.
  • Council of Avlor AtenÖrgütThe three-member council that governs the Geroni city of Avlor Aten in the Yeni Dünya campaign, made up of a civil head consul, a judicial official and the head of the armies, whose decisions are expected to be unanimous.

D

  • Dağ AltıYerA great dwarven city inside a bare mountain that shines like metal in the Sürgün Günlükleri campaign, said to be larger in area than White City, where Kemp Corvus, Sarah and Ephorus met a rune master, a general and the High King.
  • Daren CorvusKarakterThe eldest brother and heir of House Corvus in the Sürgün Günlükleri campaign, a much older half-brother of Kemp Corvus who runs the family's lake lands in his father's place and keeps up a correspondence with his brother on the road.
  • Dark silhouette of the clearingYaratıkA lightless being in human shape seen in a forest clearing in the Yeni Dünya campaign, which seems cut out of reality itself and draws the shadows of the dead into itself; it is known as the Voidborn.
  • DarkaKarakterA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.
  • Darkness pantherYaratıkA large horned, two-tailed panther-like beast of the New World in the Yeni Dünya campaign, which hides its young in a darkness that no lantern can pierce, met by the party in the Alaztaşı mine outside Aquila.
  • Deava De’nafrinKarakterA noble drow priestess of the house of De’nafrin in the Sürgün Günlükleri campaign, red-eyed and armed with a snake whip, who led a raid on a dwarven outpost where Ephorus was held.
  • DeimosKarakterA powerful Geroni mage of the Yeni Dünya campaign, said to have five bodies, who urges the Geroni cities to war against the Empire, promises a hidden weapon and gives the people of Aquila six months to leave the New World.
  • DeligözKarakter · GazadA very old, red-bearded dwarf veteran met in Gazad in the Sürgün Günlükleri campaign, who fought on Victory Day, at the Dwarf Gate and in the Empire, and took part in sealing the black amethyst mines some twenty years before.
  • Demirkapı amethyst minesYerThe mines of the dwarven kingdom of DağAltı in the Sürgün Günlükleri campaign that were the main source of black amethyst, closed by the Demirkapı dwarves some twenty years ago after hard fighting with duergar.
  • DemiryürekÖrgütA band of dwarven sellswords of the Sürgün Günlükleri campaign, bound by brotherhood in arms rather than blood, three of whom travel north with Kemp Corvus and Sarah and fight beside the company beneath Gromkar.
  • Derek SunshieldKarakterGrandmaster of the Palanthor Knights during the civil war of 24 AVD, who stood by Vaden II from the night of Emperor Vaden I's assassination. In the Raphael Efsanesi campaign he is the knight who hires the thief Raphael for a secret task.
  • Doktorun YeriYer · AquilaThe clinic of Bruno Rossi, the Doctor, in the Yeni Dünya campaign, a rented shop in a working quarter of Aquila near the Merchant Road that also serves his companions as their base.
  • Drawing of the forest creatureEserA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.
  • DunkKarakterThe closest friend and bunkmate of the young mage Jonathan River at the Archon Academy in the Zincirsiz campaign, a student devoted to mixtures and potions who keeps writing to Jonathan through a pair of linked notebooks.
  • Durun AltınsakalKarakter · Dağ AltıThe High King of the dwarves in the Sürgün Günlükleri campaign, of the house of Altınsakal, who received Kemp Corvus, Sarah and Ephorus in his throne hall at Dağ Altı and entrusted them with a dangerous secret task during the war against the drow.
  • Dwarf GateYerThe place where Emperor Conrad II, marching with a small guard after the rebellion that followed Gelts' attempt on his life, met a hidden army and fell to three cursed black arrows.
  • Dwarf Gate battlefield monumentYer · Dwarf GateA carved memorial stone amid flowers on the old battlefield of the Dwarf Gate, inscribed "where he fell", where an anonymous letter summoned Kemp Corvus, Sarah and Ephorus to a meeting in the Sürgün Günlükleri campaign.

E

  • EktelyonKarakter · Sınır SapıAn old high elf of the Zincirsiz campaign who keeps a shop of rare books, maps and curios by the east wall of Sınır Sapı, and who helped the young mage Jonathan River with scrolls, a search of his memory and an audience with the elf commander.
  • ElenielKarakter · Calinor-dal RiverAn elf warrior of the Zincirsiz campaign who found the young mage Jonathan River as a baby, raised him at an elf outpost until he was seven and then brought him to the Archon Academy.
  • ElmYerA small farming village at the foot of a forest on a wild road south, in the Zincirsiz campaign, where the mage Jonathan River and his companions saw the place turn for a moment into an old ruin, and found themselves living the same day again.
  • Emperor Conrad IIKarakter · The EmpireThe emperor who led the legions into the underdark in 151 AVD and earned the title Conqueror, the first emperor to fall in battle, still held to be the greatest emperor of recent ages after Vaden I.
  • Emperor Vaden IKarakterThe emperor remembered as the hero of Victory Day, whose assassination in his bed in 24 AVD plunged the Empire into civil war, and who is still held to be the greatest emperor of recent ages.
  • EphorusKarakterA drow gambler born in White City who joins Kemp and Sara in the Sürgün Günlükleri campaign, carrying a document that names him a free man, and who escapes a goblin cell by swearing a pact with an unnamed Lady.
  • Esbert AxarKarakterA former soldier turned mercenary of the Sürgün Günlükleri campaign, who shares a tavern brawl and a long night with Kemp Corvus in Gromkar and who once fought beside the rebel Rainer Karga.
  • Esnarril SoftartKarakter · AkşelaleA high elf master mage of the Mürekkep ve Çelik campaign who keeps the Starsong shop of rare books and magical goods in Akşelale, signs an estate agreement with Castor and helps to find the wounded Glamrin.
  • ExalonKarakterThe tiefling innkeeper of the Lazy Wizard in the town of Osterhn in the Sürgün Günlükleri campaign, a quiet helper of the town's poor who is bound by an old pact and becomes the leading opponent of the town's master, Jasper.

F

  • Falkred el-NassilKarakter · NeptuneA young evoker of the Archon in the Mürekkep ve Çelik campaign, posted to Neptune, who opens the teleportation circle at the secret shipyard where Castor guards the warforged prototypes and fights beside him against undead raiders.
  • FalstadKarakterHuman wizard of the Raphael Efsanesi campaign who drew Raphael into a pocket realm of his own making and led him into the Collector's hoard to take a book of terrible power.
  • Falstad's dark bookEserUnnamed book of the Raphael Efsanesi campaign that the wizard Falstad took from the Collector's hoard, whose unreadable script fills the mind with dread, darkness and evil.
  • Farnon FestentKarakter · AkşelaleA high elf rune smith of the Mürekkep ve Çelik campaign, master of the Silver Hammer forge in Akşelale, who quarrels with Leonard and later makes a silver hand for him and a cover for Castor's spellbook.
  • FaunaKarakter · AquilaA young Inran guide and shape-changer of the Yeni Dünya campaign, daughter of the tribe she calls the Lobolar, who guides hunters out of Aquila and joins a band of adventurers in the service of the Coalition of Enlightenment.
  • FazonKarakter · Marble CityHuman leader of the Followers of Zolan in White City in the Raphael Efsanesi campaign, who hires out his fighters and mages to Raphael, shields him from Zolan's searching power and refuses to cross the Empire.
  • FinartKarakterA harbour worker of the town of Osterhn in the Sürgün Günlükleri campaign, who organised the dockers against the town's master Jasper and whose mother's illness first drew the newcomers into the town's troubles.
  • FinliKarakter · AquilaAn elderly gnome engineer and inventor of the Yeni Dünya campaign who walks on a prosthetic leg, fights in rune-driven mechanical armour and becomes an independent researcher of the Coalition of Enlightenment in Aquila.
  • Finli's mechanical armourEserThe rune-driven mechanical armour of the gnome engineer Finli in the Yeni Dünya campaign, a suit of metal, glowing runes and moving parts that he reworked over the campaign and finally rebuilt as plate.
  • Fırtına TepeYer · CanarqueA hill of old Inran ruins in the forest south of Aquila in the Yeni Dünya campaign, named by mercenaries for its lightning scars, with a hidden laboratory cave beneath it and a dead white tree, an ancient altar, a mirror and a ballista on its top.
  • Followers of ZolanÖrgütA disciplined company of mercenaries in the Raphael Efsanesi campaign, founded by the ageless Zolan the Undying, which runs a fighting arena in White City and hires out its warriors and mages to whoever pays.
  • FoltestKarakterA young, self-assured agent of imperial intelligence in the Sürgün Günlükleri campaign, who brings orders in the name of Mr Lorenz to Tal'gard during Rainer Karga's rebellion and later meets the drow Ephorus in secret in Gromkar.
  • Foreman of the Alaztaşı mineKarakter · Alaztaşı mineThe unnamed foreman of the Alaztaşı mine outside Aquila in the Yeni Dünya campaign, who hires adventurers to clear the beast behind the darkness in his tunnels and asks for the copy of a lost noble ring.
  • Forest automaton carrierEserA great Geroni automaton of the Yeni Dünya campaign that comes through the forest at dawn, without a driver, to carry a band of travellers and the head consul Orpi on its back to Perses Castle.
  • Forest cave laboratoryYerA partly hand-widened cave in the forest of Sınır Sapı in the Zincirsiz campaign, stripped of every living thing, where drow and a mind flayer kept a hidden laboratory that the mage Jonathan River and his companions found and stormed.
  • Four-line parchmentEserA parchment of four lines in an unknown script, kept under misted glass at the centre of the hall of the five doors beneath the lake of Elm in the Zincirsiz campaign, which the mage Jonathan River finally took.
  • Frederich BarnasKarakterThe elderly tutor and counsellor of the crown prince in the Sürgün Günlükleri campaign, commander of the prince's guard, who sends Kemp Corvus to seek a settlement with a rebellion and argues throughout for negotiation over bloodshed.
  • Free BrothersÖrgütAn organisation of runaway male drow in the Sürgün Günlükleri campaign, which fights by violent means to free the drow from their female rulers and is rumoured to deal with the great drow houses.
  • Freedom document of EphorusEserThe paper proving that the drow Ephorus is a free man in the Sürgün Günlükleri campaign, lost during the goblin war at Osterhn and replaced at Tal'gard by a set of papers drawn up through Kemp Corvus.
  • Fundin AlsakalKarakter · Sınır SapıAn old dwarf tailor and smith of Sınır Sapı in the Zincirsiz campaign, who kept the young mage Jonathan River's enchanted sword in trust, let him work in his shop, and gave him a fine signed garment on parting.
  • Fundin's workshopYer · Sınır SapıThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.
  • Furbet Fankart Fabblevud Flavis FortumKarakter · GromkarA travelling gnome mage lodging in Gromkar in the Sürgün Günlükleri campaign, whose letters show that he had been called to lend his knowledge to a secret imperial project near the city.

G

  • GaiusKarakter · North RazerThe younger brother of the mage Castor in the Mürekkep ve Çelik campaign, a cadet of the legionary school from North Razer preparing for the examination that would make him an officer.
  • GalriffKarakter · Tal'gardThe head of the city guard of Tal'gard in the Sürgün Günlükleri campaign, an elderly, easy-going captain who once served Kemp Corvus's family and who told the company what the city knew of the rebel Rainer Karga.
  • GazadYerA dwarven fortress and military town behind the great gate that closes a mountain pass, half above ground and half below, through which Kemp Corvus, Sarah and Ephorus enter the dwarven kingdom in the Sürgün Günlükleri campaign.
  • GeceEserSilent enchanted short sword of the Raphael Efsanesi campaign, marked with a full moon, which Raphael took from the Kalel master Naros, sold to the merchant Sirius and had approved at the Archon embassy.
  • GeroniHalkOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.
  • Geroni religious traditionKavram · CanarqueThe faith of the Geroni city-states as told in the Yeni Dünya campaign, from an old shared theocracy to a turn towards reason, with gods whose names were erased yet who are still honoured as the Mighty Father, the Merciful Mother and the Wise Child.
  • GerurtKarakterThe mother of the harbour worker Finart in the town of Osterhn in the Sürgün Günlükleri campaign, a well-loved woman of the harbour district who knew herbs and prepared a secret remedy for her son.
  • Gladio HerediteÖrgütThe elite cavalry unit of the Marble Seat, made up entirely of the nobly born and traditionally commanded by the crown prince of the Empire. Crown Prince Vaden II led it on Victory Day.
  • GlamrinKarakter · AkşelaleAn elf scholar of the Mürekkep ve Çelik campaign, for fifteen years the adviser of Lord Balbus Nordon of Akşelale, who goes missing while looking into the cannon fire on the town's protesters.
  • GlanfallKarakterA young student of the Archon in the Mürekkep ve Çelik campaign, rescued from the witch hunters and raised by the mage Castor, who speaks with animals, is unusually lucky and looks after the bear Bobo.
  • GloriaEserOne of the two hellfire cannons of the Empire, built over the past decade by Imperial engineers, Archon wizards and gnome craftsmen working together. Its twin is Invictor.
  • Gnome tailor of OsterhnKarakter · OsterhnA young, lively gnome tailor and cloth merchant of the Market Quarter of Osterhn in the Sürgün Günlükleri campaign, who made the town's finest clothes, paid taxes late or in kind, and spoke out against slavery.
  • GodwinKarakterThe priest, later called high priest, of the temple of Amarath in the town of Osterhn in the Sürgün Günlükleri campaign, who served as the temple's witness at the town's trial of Jasper.
  • Golden ArrowÖrgütA selective club of gifted, adventurous students at the Archon in the Mürekkep ve Çelik campaign, known for literary evenings and magic duels, whose election of a new president falls in the tense days when the witch hunters arrive.
  • Gordon GeidorfKarakterA witch hunter of the Sürgün Günlükleri campaign who comes to Osterhn with his friend Varis to avenge his murdered older brother, fights beside Kemp, Sarah and Ephorus in the goblin war and later leads the effort to free souls trapped in an abandoned town.
  • Governor AlexanderKarakter · AquilaThe governor-general of Aquila in the Yeni Dünya campaign, a cousin of the Emperor who works for peace between the Empire's settlers and the native peoples of the New World while a lingering illness wears him down.
  • Governor LucasKarakter · Sınır SapıThe governor of quarantined Sınır Sapı in the Zincirsiz campaign, head of the house whose V crest the young mage Jonathan River took on as the town's temporary consultant mage, caught between the Empire's orders and his townsfolk.
  • Great black water snakeYaratıkA huge black water snake of the Zincirsiz campaign that rises from a small forest lake near Sınır Sapı at Lady Teresa's call, carries visitors in its mouth to the caves beneath, and lends its voice to the forest spirit Aqua.
  • Green DeathEserA deadly gas sealed in a thin glass ampoule, set as a trap at the vault of Willow's house in Aquila in the Yeni Dünya campaign, caught unbroken by the band and later handed to the thief Travis.
  • Grom KızılsakalKarakterA richly dressed, red-bearded dwarf of the Sürgün Günlükleri campaign who runs six or seven mines in the region for his clan, and who sheltered at Sarpyar during the rebel siege.
  • GromakKarakterAn old orc shaman in the Zincirsiz campaign, adviser to the chief Brakar, who held the young mage Jonathan River's licence as a pledge and sent him after a rod meant to reveal the hidden tomb of the orcs' ancestor, the great Azbo.
  • GromkarYer · NearpeakAn important border city of Nearpeak and a centre of trade and diplomacy, governed directly by House Grett, whose rulers are traditionally raised and guided by a dwarf mentor.
  • Guild UnionÖrgütThe body under which the trade and craft guilds of Aquila work together in the Yeni Dünya campaign, registering shops and trades, keeping the guilds' records and playing a large part in the city's transport, production and shipping.

H

  • Hall of the five doorsYerA round stone hall reached beneath the vanishing lake of Elm in the Zincirsiz campaign, lined with misted glass cases of books and armour, where no spell can be cast and three inscribed doors marked past, present and future lead into the same room at other times.
  • HançerKarakterA male drow prisoner of the Sürgün Günlükleri campaign, said to be an important member of the Free Brothers, whom Ephorus and Sarah approach in disguise in a prison near Gromkar to learn the plans of the drow.
  • Heart of the forestEserThe buried heart of the fey spirit of the Sınır Sapı forest in the Zincirsiz campaign, held to bring the town its flowers, fruit, clean water and growth, sought by a hostile being and at last lent to the mage Jonathan River.
  • Hellfire cannonEserThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.
  • Hermann ÇelikyüzKarakterThe heavily armed leader of the Bloody Coin, a band of mercenaries hired by the Porvis house, who clashes with Kemp Corvus's company of thirty at the Porvis forest house in the Sürgün Günlükleri campaign.
  • HermesKarakterA red-bearded wandering warrior of the Sürgün Günlükleri campaign, armed with a diamond-tipped spear and followed by his great black dog Barut, who guides Kemp Corvus, Sarah and Ephorus through the dwarven tunnels in search of the Puppeteer's trail.
  • HerrenhalKarakterAn eccentric old great master of the Archon Academy in the Mürekkep ve Çelik campaign, a loremaster fond of onion soup who lives in a floating tower apart from the school and became the master of the mage Castor.
  • Hidden underground settlementYerA secret settlement deep below the tunnels of Gromkar in the Sürgün Günlükleri campaign, whose people have survived by staying hidden, where Kemp Corvus, Sarah, Ephorus and Baltazar were held after escaping a fight with drow.
  • Hogar BaldrickKarakterA young, ambitious baron of Mavi Koru in the Mürekkep ve Çelik campaign, the patron of the soldier Leonard and onetime employer of the mage Castor, who led his house's forces to the Dwarf Gate and knighted Leonard afterwards.
  • Horned traderKarakterA horned dealer in rare goods in White City in the Sürgün Günlükleri campaign, who claims his magic lets him slip between worlds to fetch wares, and who offers the company a feather they need in return for protection from an old hunter.
  • Horus MaxwellKarakter · Archon AcademyA grandmaster of conjuration at the Archon in the Mürekkep ve Çelik campaign, who chairs the board that examines Castor's two theses, leads him down to the sunken city of the master's exam and offers him a place in his research circle.
  • House CorvusÖrgütThe noble house of Kemp Corvus in the Sürgün Günlükleri campaign, lords of a lake whose wealth comes from caviar, whose banner bears a sturgeon and whose lands grew after its lord's deeds in the conquest and at the Dwarf Gate.
  • House DemirkapıÖrgütAn ancient dwarven house of soldier nobles in the Sürgün Günlükleri campaign, owners of the mines that yield most of the realm's black amethyst, whose lord advises the baron of Gromkar during a long feud with a drow house.
  • House of Captain MarkusYer · Sınır SapıThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.

I

  • IgnorrKarakter · Sınır SapıThe elf commander of the Da'fat Federation's post in quarantined Sınır Sapı in the Zincirsiz campaign, who set the young mage Jonathan River to find the missing healer Lady Teresa and lent him a mind-shielding family ring.
  • Ignorr's mind-shielding ringEserAn heirloom ring that shields the mind, lent by the elf commander Ignorr to the mage Jonathan River in Sınır Sapı during the Zincirsiz campaign to guard his sleep and dreams, and returned to him at the end.
  • Imperial operation against the drow citiesKavramA secret plan of the Empire's intelligence service in the Sürgün Günlükleri campaign, said to have been prepared for forty-one years, to draw the drow up against the dwarves and strike at the ruling houses of the drow cities below in a single night.
  • Imralis SilvarelKarakterAn elf Starseeker of the Starsong academy in the Mürekkep ve Çelik campaign, nephew of Lord Fangol Silvarel, who sits as guest on the board that examines Castor's theses and holds the Archon council's seat of Blue for a time.
  • InranHalkOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.
  • Inscribed memory stoneEserA large, very old stone inscription in the Yeni Dünya campaign, kept for a time by Fauna's tribe and carried to the Coalition of Enlightenment, which believed it holds memories and stored magical energy.
  • IsabelKarakterThe ghost of a noblewoman haunting an old wishing well beside the castle of Osterhn in the Sürgün Günlükleri campaign, who says the castle was her father's house and that she was the wife of the innkeeper Exalon.

J

  • JasperKarakterThe master of the small town of Osterhn in the Sürgün Günlükleri campaign, a one-armed former soldier whom the townsfolk call the governor, ruling through a red-sashed armed squad while the goblins of the Yellow Eye tribe threaten the town.
  • Jewel from Azbo's tombEserA thorned jewel of heavy malice in the Zincirsiz campaign, said to have been made from the organs of innocent elves as a gift to a god, which the orc Azbo gave Jonathan River to carry to the chain-bearers and which hides on his wrist as a plain bracelet.
  • Jonathan RiverKarakterThe young human mage at the heart of the Zincirsiz campaign, a foundling raised by the elf warrior Eleniel and schooled at the Archon, who leaves as an independent mage and carries a dangerous relic south with his companions Olaf, Tim, Bold and Blink.
  • Jonathan's mage licenceEserThe Archon Academy licence of the young mage Jonathan River in the Zincirsiz campaign, the document that lets him live as an independent mage, which orcs took as a pledge and which he spends much of his journey trying to recover or replace.
  • Jonathan's PlaceYer · Sınır SapıThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.
  • Jonathan's spellbookEserThe awakened spellbook of the young mage Jonathan River in the Zincirsiz campaign, a book with a mind of its own that he can call back to him and send out as a faintly glowing spectral book to see and cast spells at a distance.
  • Jonathan's Zahiriye kitEserThe personal Zahiriye outfit of the young mage Jonathan River in the Zincirsiz campaign, a gift from his friend Michael at the Archon Academy, made up of a brown leather apron with deep pockets, goggles, protective gloves and a set of tinker's tools.
  • Joseph WilhelmKarakterAn elderly, high-ranking cavalry colonel of the Sürgün Günlükleri campaign who led the relief force that lifted the rebel siege of Sarpyar before riding back to guard the crown prince.

K

  • KalaKarakterThief of the Raphael Efsanesi campaign, cast out of her guild after a bloody job, whom Raphael invited to his inn and later found chained in the Collector's archive.
  • Karak DağdövenKarakter · GromkarAn old dwarf warrior of the Sürgün Günlükleri campaign, champion of the house of Demirkapı in Gromkar, who becomes the sworn blood sibling of Sarah after she saves his life in the tunnels beneath the city.
  • KarasKarakter · Marble CityA big mercenary warrior of the Raphael Efsanesi campaign who changes sides to join the assassin Raphael and becomes the self-styled security chief of his inn in White City.
  • KatherineKarakterA young human mage of the Sürgün Günlükleri campaign, schooled at Archon at the expense of House Corvus, who joins Kemp Corvus and Ephorus on the road west, serves the crown prince's mission against a rebellion and later settles with House Corvus.
  • Kemp CorvusKarakterA one-eyed soldier and the youngest son of House Corvus in the Sürgün Günlükleri campaign, who comes to Osterhn with his cousin Sarah and the drow Ephorus, fights in the town's goblin war and later serves the crown prince against a rebellion.
  • KerborKarakterJasper's second-in-command in the town of Osterhn in the Sürgün Günlükleri campaign, a sashed soldier who once kept the town's bridge, was taken captive by hobgoblins and freed by Ephorus, Kemp and Sarah.
  • KerosKarakterA triton sellsword of the Mürekkep ve Çelik campaign, shipwrecked far to the north of Neptune, whom Castor and the merfolk warrior Ademaris rescue beneath the sea and who later escorts Castor's pupils to their exams.
  • KirkaKarakterA spellcasting woman of the Zincirsiz campaign, tattooed with dark marks and bound to the forest, who rode with human followers in pursuit of a jewel hidden in the mountain of the orc Azbo.
  • KırmızıKarakterOne of the five great masters of the Archon in the Mürekkep ve Çelik campaign, known by the colour red, who watches over the mage Castor, advises him after the war and presides over his elevation to master.
  • KısmetKarakterA wolf of the Sürgün Günlükleri campaign, found as an injured pup in a plundered inn at Dik Nehir by Kemp Corvus, Sarah and Ephorus, who raised him as their travelling companion from Gromkar to the dwarven mountains and back to Osterhn.
  • Klam EzorKarakter · Fırtına TepeA mysterious traveller of the Yeni Dünya campaign, a robed man who says he was once a teacher, met camping on Fırtına Tepe; he plays a question game with dice, counsels a band of adventurers against Deimos and is gone by morning.
  • Kleber PorvisKarakterA knight of House Porvis in the Sürgün Günlükleri campaign, nephew of Baron Vermont, who wore the house arms and handled the baron's dealings with his hired mercenaries when Kemp Corvus came to investigate the rebellion.
  • KlobusKarakterThe elderly house mage of House Porvis in the Sürgün Günlükleri campaign, a courteous gloved wizard who once found the young Katherine lost in the Almond Grove and took her to the Archon Academy.
  • Kokarca LouiKarakter · Sınır SapıThe innkeeper of Sınır Sapı in the Zincirsiz campaign, nicknamed Kokarca ("Skunk") for the skunk stew he served when quarantine cut off supplies, who kept the young mage Jonathan River informed and later named his inn after him.
  • KuraksKarakter · Avlor AtenA black-furred tabaxi of the Yeni Dünya campaign, head of the Eyes of Aten, the detectives of the Geroni city of Avlor Aten, who first arrests the band and later seeks them out in the forest.

L

  • Lady of the pactKarakterThe unnamed, pale Lady of the Sürgün Günlükleri campaign to whom the drow Ephorus swore his service, who claims a realm of shadow with a still greater Lady and marks her servants with a golden nail.
  • Lady TeresaKarakter · Sınır SapıA wood elf druid and healer of the Sınır Sapı district in the Zincirsiz campaign, trusted by its people, whose disappearance from her tree house sent Jonathan River and Olaf into the forest and who later guided them to its water spirit.
  • LamberdKarakter · Tal'gardA young officer of the rebel Rainer Karga in the Sürgün Günlükleri campaign, who lay wounded in hiding in the city of Tal'gard and became the go-between for Rainer's talks with the drow Ephorus.
  • LarsKarakterA northern caravan master of Osterhn in the Sürgün Günlükleri campaign who owes Exalon an old debt, brings his caravan guards to the town's rising and later controls the rafts and caravans on its river.
  • Law and custom in GazadKavram · GazadThe dwarven law and everyday life of the fortress town of Gazad, as seen in the Sürgün Günlükleri and Yeni Dünya campaigns, where theft is punished by death, a family answers for the strangers it admits and judges weigh evidence, family standing and surety.
  • Lazy WizardYerThe inn kept by the tiefling Exalon in the small town of Osterhn in the Sürgün Günlükleri campaign, a cheap house of many rooms with gaming tables, where Ephorus first found shelter and the companions met in secret.
  • LeandroKarakter · Perses CastleThe commander of Perses Castle in the Yeni Dünya campaign, a Geroni lord who shelters leaders driven out of their cities, turns away an envoy sent in the name of the war-mage Deimos and keeps a small private library.
  • LenaKarakter · ElmA widowed sheep farmer of the village of Elm in the Zincirsiz campaign, mother of a son and a daughter, under whose bed the mage Jonathan River found a box of simple folk rituals.
  • LeonardKarakterA veteran soldier of the Mürekkep ve Çelik campaign, called Gümüşel, who fought two years in the war beneath the earth, guarded his friend Castor on a secret errand for the Hand and rose in the service of Baron Hogar Baldrick.
  • LiamKarakter · ElmThe keeper of the village house in Elm in the Zincirsiz campaign, a man in his forties who lodged travellers in his barn, and who twice came at night to ask the mage Jonathan River and the mercenary Max for help finding a lost girl.
  • Linked-body mimicsYaratıkFive shape-changing beings of the Yeni Dünya campaign that take the faces and voices of a band of adventurers in Aquila, and whose bodies share every wound, so that a blow to one is felt by all.
  • Loren OpsusKarakterThe emperor's chief mage, the Primo Magistre, in the Mürekkep ve Çelik campaign, a gifted and showy wizard who stands at the emperor's side outside the Archon Academy and once gave Castor his magic hat.
  • LotusKarakterAn old gambler of White City in the Sürgün Günlükleri campaign who taught the young Ephorus cards and life, and who welcomes him and his companions into his house when they return to the city.
  • Lucius CardoorKarakter · Sınır SapıThe legion major commanding at Sınır Sapı in the Zincirsiz campaign, who enforced the district's quarantine, questioned Jonathan River and Olaf on their arrival and released them into the town without charge.
  • LukasKarakterAn elderly village priest of the Zincirsiz campaign, known for healing and small miracles, who kept an ancient Celestial manuscript hidden beneath his temple until the mage Jonathan River showed him that devils were hunting it.
  • LukeKarakterA young apprentice mage of the Mürekkep ve Çelik campaign, nephew of the soldier Leonard, whose gift was found by Castor and who studies at the Archon Academy under the patronage of Baron Hogar Baldrick.

M

  • MalecrisKarakterA legion centurion of the Sürgün Günlükleri campaign who meets Kemp Corvus's party at Riverguard and then serves as the aide and day-to-day commander of the company of thirty sent with Kemp into the Porvis country.
  • Man with the black amethyst ringKarakterA faceless figure of the Sürgün Günlükleri campaign, first seen in the drow Ephorus's dreams wearing a ring of black amethyst and arming hobgoblins, whose trail leads the company north to the dwarves.
  • ManfredKarakterA mercenary mage of the Yeni Dünya campaign, a runaway from Archon who first attacks a band of adventurers in Aquila, is later found gravely wounded in a fishing village and trades what he knows for healing and safe passage.
  • Marcus BoldvarKarakterA respected crossbowman in Rainer Karga's rebel force in the Sürgün Günlükleri campaign, son of a noble family whose head was hanged, who came to the walls of Sarpyar by night to warn of a murder plot hatched in his own camp.
  • Mark of the VoidKavramA lasting mark left on the soul of those touched by Voidborn in the Yeni Dünya campaign, a deep curse that rest does not lift, which no priest the band met could remove and which seems to leave an opening for control.
  • MarnorKarakterA great master and teacher of arcana at the Archon Academy in the Mürekkep ve Çelik campaign, who set the mage Castor his second thesis and sat on the board that examined him for mastery.
  • Master OttoKarakter · Sınır SapıThe master of the witch hunters in the Sınır Sapı district in the Zincirsiz campaign, a well-kept man in his forties with three long swords, who set Jonathan River to search a suspect captain's house and later worked with him against the hidden foe.
  • Matron of the spider templeKarakterAn unnamed drow matron of the Sürgün Günlükleri campaign, named by Ephorus as his grandmother and the head of his house, who appears to him in a vision in a spider temple and demands the necklace held by the dwarves.
  • MaxKarakterA wandering sellsword of the Zincirsiz campaign, a fair-haired man with a braided beard who says he comes from White City, whom the mage Jonathan River met in the village of Elm and who went with him into the waters of the vanishing lake.
  • Melvin RocheKarakterThe governor of a forested coastal region in the Sürgün Günlükleri campaign, a wealthy man of White City who drives timber and coal works under urgent quotas from the Marble Palace and blames the local wood elves for attacks on the road.
  • MichaelKarakterAn advanced student of the Zahiriye at the Archon Academy in the Zincirsiz campaign, a paid researcher under the great master and an elder-brother figure to the young mage Jonathan River, who taught him to use a tinker's tools.
  • Mind flayer of Sınır SapıKarakter · Sınır SapıA nameless mind flayer of the Zincirsiz campaign who worked from a cave beneath the forests of Sınır Sapı with drow at its side, sought a buried object tied to the town's plenty, and bargained with the mage Jonathan River.
  • MiroKarakter · AquilaA mineral researcher of the Coalition of Enlightenment in Aquila in the Yeni Dünya campaign, who studies the warming Alaztaşı and sends a band of adventurers to find out why the stones stopped coming from their mine.
  • Missing girl of ElmKarakter · ElmA small girl of the village of Elm in the Zincirsiz campaign who did not come home from playing by the waterfall, and whose trail led to a strange lake in the forest that seemed to draw her in.
  • MolukKarakterA goblin officer of the Yellow Eye tribe in the Sürgün Günlükleri campaign, a mace-bearing rider of a white worg who commanded patrols around Osterhn, kept a fortified cave den and was one of the tribe's chief captains in its war on the town.
  • Multiple manifestationKavram · Avlor AtenIn the Yeni Dünya campaign, the gift of some people of the Geroni city of Avlor Aten to live in more than one identical body at once, each of which must by law wear a numbered brooch.

N

  • NarosKarakter · Marble CityMaster of the Kalel assassins in White City in the Raphael Efsanesi campaign, said to be a tiefling known as the Emperor Slayer, who forced Raphael into his service with a biting ring and two hostages.
  • NeptuneYer · Free PortsA coastal city west of the Empire and one of the three largest cities of the Free Ports, owned by no one, contested by street gangs and pirate lords, and home to the free folk's own church of Aquaron.
  • Night RatsÖrgütThe largest of the street gangs of White City's slums in the Raphael Efsanesi campaign, led by Zulu and rumoured to turn into rats under the full moon.
  • Night WolfYer · Marble CityAn inn near the palace of White City, formerly called the North Wind, which the assassin Raphael takes from the assassins of Kalel in the Raphael Efsanesi campaign and runs under a new name; an inn of both names also appears in Mürekkep ve Çelik.
  • NiratiKarakter · South RazelThe captain of the town guard of South Razel in the Mürekkep ve Çelik campaign, an islander and former road warden who hunted the bandits of the district and met Castor and Leonard when they brought in the band's leader.
  • NocklinKarakter · Archon AcademyThe young master of applied offensive magic at the Archon in the Mürekkep ve Çelik campaign, Castor's admired teacher, who sends him into the Golden Arrow to find the disciples of a mage returned from death.
  • North RazerYerA prosperous unwalled town on the Razer river in the Mürekkep ve Çelik campaign, across the water from South Razel, where the mage Castor was born and where his carpenter father still keeps his workshop.

O

  • O.C.KarakterA secretive letter-writer of the Sürgün Günlükleri campaign who meets Kemp Corvus, Sarah and Ephorus among dead duergar in a sealed gallery and reveals that he follows a set of volumes foretelling events, written by a being he calls the Architect, in his struggle against the Puppeteer.
  • OlafKarakterA young northern sellsword of the Zincirsiz campaign, captured by orcs alongside the mage Jonathan River, who chose to stay at Jonathan's side as tracker, guard and interpreter on the road south.
  • OlgarKarakterA wealthy lord of a rebel house in the Sürgün Günlükleri campaign, who comes to Tal'gard to sound out the terms on which the noble supporters of Rainer Karga's rebellion might surrender.
  • OmarKarakterA former member of the Thieves' Guild turned innkeeper in the Raphael Efsanesi campaign, an old friend and informant of the assassin Raphael who follows him to White City to run the inn of his planned guild.
  • OmaraKarakter · AquilaA hired watcher of the Yeni Dünya campaign who follows a band of adventurers through Aquila for an unknown client, survives a poisoned bolt by feigning death and comes to the band's doctor for help.
  • Operative's memory crystalEserA memory-storing crystal of the Yeni Dünya campaign, taken from a murdered operative and passed by the mage Manfred to the band of adventurers, in which the operative had sealed chosen memories to be found if he died.
  • Order of PalanthorÖrgütA prestigious secular order of knights, older than the Empire itself, founded after the Exodus to oversee the refugees and guarantee the agreements made with them, and known for its holy standard and its tablets.
  • Orphanage of Sınır SapıYer · Sınır SapıThe orphanage of Sınır Sapı in the Zincirsiz campaign, an old barn by the square turned into a home for some forty or fifty children of the town and its region, supported by the governor's son Tim, where the mage Jonathan River tested the children for magic.
  • OrpiKarakter · Avlor AtenThe civil head consul of the Geroni city of Avlor Aten in the Yeni Dünya campaign, a man of more than one body who argues for peace with the Empire and travels to Aquila to carry word of a cure for its governor.
  • Orpi's lakeside houseYer · CanarqueAn old log house belonging to the family of the head consul Orpi, on a lake south-west of the Geroni city of Avlor Aten in the Yeni Dünya campaign, where he meets a band of escaped strangers outside the walls.
  • OrsonKarakter · AquilaAn old scholar of the Yeni Dünya campaign, an expert on the Dark One, who is carried off from the castle of Aquila and handed to a mysterious employer; a band of adventurers sets out to learn where he is held.
  • OsterhnYerThe small river town where the Sürgün Günlükleri campaign begins, a refuge in the south-east for those fleeing their lives, with an old castle above it, three quarters divided by the Foam River and a long-empty tax office.
  • OttoKarakter · North RazerThe priest of Alarath at the temple of North Razer in the Mürekkep ve Çelik campaign, a stern war priest and veteran who heard Leonard's confession and traded books with Castor.
  • Otto of AquilaKarakter · AquilaA black-market supplier of the Yeni Dünya campaign who works from a run-down depot on Aquila's merchant road, sells costly foods to the city's high society and lends his papers to the band's new shop.
  • Owl-clasp spymasterKarakterAn unnamed, very old spymaster of the Empire in the Sürgün Günlükleri campaign, cloaked in purple with an owl clasp, who reveals to Kemp Corvus, Sarah and Ephorus the long secret operation against the drow and sends them on its final stage.

P

  • Pact of EphorusKavramThe oath that the drow Ephorus swore to an unnamed Lady in the Sürgün Günlükleri campaign in exchange for his release from a goblin cell, and whose terms bound his loyalty, his body, his sleep and his soul.
  • Pact of the forest's heartKavramThe bargain in the Zincirsiz campaign by which the water spirit Aqua gave the mage Jonathan River the heart of the forest near Sınır Sapı, so that he might hunt down the creature preying on it and then hand the heart to Teresa.
  • Painting of Avlor AtenEserA large magical painting of the Geroni city of Avlor Aten, found under the silver in the vault of Willow's house in the Yeni Dünya campaign, that can draw the living into it and was sought by more than one buyer.
  • Paired message notebooksEserA pair of linked notebooks in the Zincirsiz campaign through which the young mage Jonathan River and his friend Dunk, kept at the imperial palace, write to each other across any distance; Dunk bought them with his prize money and the help of the great master Yotun.
  • Perses CastleYerA small Geroni castle on raised ground at a crossing of forest roads in the Yeni Dünya campaign, where leaders driven out of their cities by a wave of coups gather and debate peace with the Empire.
  • PicoloKarakter · Marble CityThe young head of the Thieves' Guild in White City in the Raphael Efsanesi campaign, owner of the War Chicken inn and a business partner of the assassin Raphael, who prefers to steal without killing.
  • PittKarakter · Lazy WizardA small kobold who helps at the Lazy Wizard inn of Osterhn in the Sürgün Günlükleri campaign, shy of strangers, fond of cooking and children's clothes, who came to count the innkeeper Exalon as his father and the companions as his friends.
  • Plan to repeat the DesolationKavramIn the Yeni Dünya campaign, the design that the wounded mage Manfred attributed to the war-mage Deimos and his radicals, as he claimed to have pieced it together from a dead operative's memories, together with what he said of the abducted scholar Orson.
  • PolusKarakterAn undying mage of the Mürekkep ve Çelik campaign, said to have led the side that found immortality in the War of the Immortal Mages, whose return and following among the Archon's students and masters Castor is sent to uncover.
  • Priestess of OsterhnKarakter · OsterhnA priestess of the temple of Amarath in the town of Osterhn in the Sürgün Günlükleri campaign, who prayed for mercy for hostages, tended the weak and the condemned alike, and in whose hands the light of a god's gift could be seen.
  • Prince ConradKarakterThe young crown prince of the Empire in the Sürgün Günlükleri campaign, sent by his father the Emperor to put down a rebellion, who entrusts Kemp Corvus with an inquiry into its causes and later knights him.
  • Professor Maverick GalevanKarakterA prominent member of the Coalition of Enlightenment who discovered the Galevan Law, named after him, in his book Temporal Deteriorations of Spells. In the Sürgün Günlükleri and Yeni Dünya campaigns he is a naturalist who studies how magic fades from the land.
  • Puppeteer's ultimatumKavramThe demand that the Puppeteer laid on Kemp Corvus, Sarah and Ephorus in White City in the Sürgün Günlükleri campaign, giving them three days to bring him two stones and a man called Uzun, on pain of harm to all they loved.

R

  • Rainer KargaKarakterThe military leader of the rebellion in the Sürgün Günlükleri campaign, a bald, tattooed swordsman known as Karga ("Crow"), who besieged Sarpyar, won the fierce loyalty of his soldiers and refused every bargain with the empire.
  • RalloKarakter · Marble CityHigh judge of White City in the Raphael Efsanesi campaign, a paladin of Moradin who strikes an unwritten bargain with Raphael and sets him a secret task in an old wizard's tower.
  • Ramona PorvisKarakterThe baroness of House Porvis in the Sürgün Günlükleri campaign, wife of Baron Vermont and mother of Adeline, born to a family of horse herders and hardened warriors, who quietly confided her house's troubles to Ephorus.
  • RaphaelKarakter · Marble CityThe human assassin at the heart of the Raphael Efsanesi campaign, a street child of White City who returns to the capital to found his own guild behind the front of an inn and is drawn into the schemes of assassins, thieves, mages and knights.
  • Raphael's assassins' guildKavram · Marble CityThe assassin Raphael's plan, in the Raphael Efsanesi campaign, to found an independent guild of killers in White City behind the front of an inn, with Omar running the house and Karas guarding it.
  • Raphael's stolen chainEserRune-covered chain of a Chain Warden in the Raphael Efsanesi campaign, which Derek Sunshield secretly hired Raphael to steal from a hidden vault, claiming it had to be kept out of dangerous hands.
  • RiklonKarakter · Archon AcademyThe master of the infirmary at the Archon in the Mürekkep ve Çelik campaign, a healer who is not a priest and who nurses Castor back to health several times, after the witch hunters' torture and after the battle at the Dwarf Gate.